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Hi Felix I think Matthias Buehler does something like this: draw some shapes covering the terrain select the shapes then run a python script to perform a block subdivision on them subdsettings = SubdivideShapesSettings()
subdsettings.setLotSubdivisionMethod("RECURSIVE")
subdsettings.setLotAreaMin(100.0)
subdsettings.setLotAreaMax(100.0)
subdsettings.setIrregularity(0)
terrainShapes = ce.subdivideShapes(ce.selection(), subdsettings)
terrain = ce.getObjectsFrom(ce.scene, ce.isMapLayer)[0]
settings = AlignShapesSettings()
settings.setHeightmap(ce.getName(terrain))
settings.setAlignFunction("PROJECT_ALL")
ce.alignShapes(terrainShapes, settings)
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12-20-2016
08:08 AM
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Hi Antonia. This task can be automated by applying this CGA rule to the shapes: assets = "/ESRI.lib/assets/Facades/International/Upperfloors/*.jpg"
Lot -->
comp(f) {all: Face}
Face -->
setupProjection(0, scope.xy, '1, '1)
texture(imageBestRatio(assets, "xy"))
projectUV(0) Just set the path to your texture asset folder.
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12-14-2016
09:24 AM
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Hello Scott, Please keep in mind, that CityEngine 2015.2 and earlier can not read scene files from later versions. When opening a scene in an old format it gets updated on load and saved in the latest scene file version. In general it is recommended not to share scene files between multiple versions of CityEngine. I suggest to setup a new scene in 2016.1 as in my test. Then try if the issue with the misplaced models remains. Also check the positioning by using KML as an alternative geo-referenced export format.
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12-06-2016
06:30 AM
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Attributes can also be conditional or stochastic: attr length = 50%: 6
else: 12 Here, there is a 50% chance length evaluates to 6 and a 50% chance it evaluates to 12. Note: conditional and stochastic attributes are evaluated only once during the generation process. If a rule is assigned to more than one shape, for each shape the conditional/stochastic attributes are evaluated to a value once and then keep that value. For additional info please refer the CityEngine help on Attributes
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11-30-2016
08:16 AM
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Additional remark: The CityEngine help on Annotations points out, that @Range(value1, value2, value3, ...) can be numeric or string.
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11-25-2016
10:15 AM
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The first viewer app will be available soon for the Samsung Gear VR headset (send an email to zrh-support@esri.com if you are interested in early adopter access).
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11-25-2016
04:06 AM
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To start CityEngine the licensing service must be installed. It comes with the installer. I think this is problem here. Please refer the help on this topic: Installing CityEngine—CityEngine | ArcGIS for Desktop
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11-22-2016
10:05 AM
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Hello Joe, Thank you for your question about the newly introduced VR capabilities of CityEngine. CityEngine 2016.1 allows the simple and quick creation of virtual reality experiences for mobile devices. Panoramic 360-degree screenshots can be rendered into the novel 3VR format and published on ArcGIS Online or ArcGIS Enterprise, where they can be downloaded by dedicated viewer apps. The first viewer app will be available soon for the Samsung Gear VR headset (send an email to zrh-support@esri.com if you are interested in early adopter access).
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11-22-2016
09:55 AM
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Scott, Thank you for the video! I tried hard to get the erroneous behavior in CityEngine 2016.1 as you show. Unfortunately I wasn't able to reproduce it. Please try to import my GDB version of the building and see if it matches your scene. You were using EPSG:3361 NAD83(HARN) / South Carolina (ft) as scene coordinate system in each case, right?
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11-22-2016
05:03 AM
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CityEngine comes with a version of Python that has been ported to Java, therefore it cannot easily be extended with external packages. Some Python modules, like numberjack , have required components in C. These won't work. There is no official support for adding extensions to CityEngine Python.
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11-21-2016
09:51 AM
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Hello Jim, There is no down-sampling of terrain textures in CityEngine. Higher-End graphics hardware should be able to hold textures in the size of the original resolution. Could it be that 214 x 150 is the resolution of the DEM? Regarding the washed out look of the texture, could it be that the Aerial.tif is sampled in 16 bit? CityEngine simply maps such terrain textures down to 8bit. So as a best practice, one creates first an contrast enhanced 8bit image from 16 bit high dynamic range images.
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11-21-2016
09:38 AM
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Hello Dave, is it possible to send the corrupt collada file, so I could analyze the issue?
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11-21-2016
09:21 AM
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For CE 2016 and 2016.1 there has been given a lot of attention to the map projection. So far I'm not aware of any issues. Can you provide more specifics?
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11-21-2016
08:20 AM
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For exporting models from CityEngine to ArcGIS Pro, Esri FileGDB is the preferred exchange format. The spacial reference used in CityEngine is added to the FGDB and ArcGIS Pro does the re-projection on import.The following things must be considered: When updating an existing FGDB from CityEngine, it is important that the scene coordinate system matches the one of the FGDB. CityEngine provides the user the possibility to work without spacial reference. In this case the FGDB has no spacial reference.
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11-21-2016
07:50 AM
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Hello Christian, Please have a look at the geometry Functions they provide parameters of the start shape. Additionally you can always link a rule attribute to a shape attribute, have a look at CityEngine Help for: Attributes, Sources and Connections
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11-21-2016
07:38 AM
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