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@seanlwl I've sent you a DM with my email address. I'd like to find out more about your ARM Linux requirement.
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03-27-2023
04:10 AM
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@seanlwl as a development project I have had this working on a ARM Linux box and even had it working on a Raspberry Pi 4 which was quite exciting. As for releasing this officially it needs customer demand so we can prioritise this with other development projects. Are you in direct contact with anyone at Esri about his already? Maybe you could DM me so we can talk about what you are wanting this for.
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03-21-2023
03:47 AM
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@edgar_eacg some initial thoughts on your issues: - Does your application need to authenticate on your internal proxy to gain access to outside resources or do you need to specify the URL of each data service you access? - If you do need the URLs for unlocking your proxy, then at what detail do you need this information? - I can give you some URL information, but if you wire up your application to Fiddler you'll soon get a picture of the data your application is requesting.
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03-21-2023
03:40 AM
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The 10.2.4 release is no longer a supported product (I think its 9 years old) and you should consider migrating to a more modern API such as out 200.0.0 release. This isn't a Swing based product but JavaFX, so the app will need rewriting. Although I've not debugged the issue you are seeing above I suspect this is a TLS version issue. This is certainly the case for Java 7 JDK. It might be worth trying with Java 8 if you've not already done that, but I suspect this isn't going to be a fixable issue.
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03-16-2023
03:05 AM
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I've asked someone from the Android team to look at this, but can you share the code you are using to add the basemap.
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02-27-2023
01:24 PM
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Hi @VineetMenon When you are creating a SimpleMarkerScene symbol (which can be a cone, tetrahedron, tube etc) you create it by specifying the height, width and height. The difference you are seeing with your geodesic buffer can be explained because you are working with a radius from a point effectively. I fixed your code by setting the size of the symbol dimensions to twice the radius of your buffer. Note that because you are working in 3D with a SimpleMarkerSceneSymbol, the shape you end up with is a geodetic albeit slightly generalised. // the size needs to be 2 times the radius of the buffer
SimpleMarkerSceneSymbol redSphereSymbol = new SimpleMarkerSceneSymbol(SimpleMarkerSceneSymbol.Style.SPHERE, 0x77FF0000, radius * 2000,
radius * 2000, radius * 2000, SceneSymbol.AnchorPosition.CENTER);
Graphic rangeBalloon3D = new Graphic(centerPoint, redSphereSymbol); This is the result with the corrected dimensions: Does this help?
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02-21-2023
12:56 AM
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At the moment the grid draws as the top layer, but there are lots of options for styling the grid lines and text including turning off the text if you wanted. If you think that bring able to shift the grid to a different draw order is important then let me know. As for adding the MGRS grid to a feature layer, this would be partially possible, but it would involve a lot of work to recreate all of the logic we've implemented in the grid implementations. There is a samples app which shows some of the things you can achieve with the grid here https://github.com/Esri/arcgis-maps-sdk-java-samples/tree/main/display_information/display-grid Does this help?
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02-13-2023
08:34 AM
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@NebiSARIKAYA The 2525c symbology we use matches the published standard for placing these items on a map, but we recognise that there are instances where someone would deviate from this standard. The styling and the color is driven from the SIC codes which decide if an item is red or green for example which denotes important information to the reader of the map. There is a way, but can you give a specific example of what you are trying to achieve so I can give you the best answer.
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02-13-2023
03:45 AM
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oAuth is intended to be used as a client side authentication technique for UI based applications where you authenticate yourself by typing in a username and password. I'm going to consult with a colleague who is more knowledgeable about security for what you are trying to achieve. Would you describe the process you are running as a server side / backend process?
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01-02-2023
02:45 AM
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I think you are missing an ApplyEdits step. If you take a look at this sample code you will see what needs to be done. Does this help? Mark
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12-16-2022
04:34 AM
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@rod182211 We've just made a release candidate cut of 200.0.0 of our next release and I can confirm that the fix to workaround the change in touch behaviour introduced in JavaFX 17 is included. At the earliest this will be released the middle of next week... Mark
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12-08-2022
02:20 AM
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I can see the problem here. Loxodromes are lines which happen when you follow a compass bearing. In your example you have a heading of 0 which is North. If you are walking to the North Pole following a compass bearing of North (0), as soon as you reach magnetic north and keep going in the same direction your compass actually starts reading South! This explains why no matter how big a number you pop into your move method, the loxodrome stops at the top of the earth. Using your code, I switched the line type to a Geodesic (shortest distance between 2 points over the surface of the Earth) and the new point appeared having travelled over the pole. This is my code: var graphicsOverlay = new GraphicsOverlay();
mapView.getGraphicsOverlays().add(graphicsOverlay);
// some markers
SimpleMarkerSymbol redDot = new SimpleMarkerSymbol(SimpleMarkerSymbol.Style.CIRCLE, Color.RED, 10);
SimpleMarkerSymbol greenDot = new SimpleMarkerSymbol(SimpleMarkerSymbol.Style.CIRCLE, Color.GREEN, 10);
// original point
Point point = new Point(70, 0, SpatialReferences.getWgs84());
Graphic pointGraphic = new Graphic(point, redDot);
graphicsOverlay.getGraphics().add(pointGraphic);
//Point point2 = GeometryEngine.moveGeodetic(point, 8640000.0, new LinearUnit(LinearUnitId.METERS), 0.0, new AngularUnit(AngularUnitId.RADIANS), GeodeticCurveType.LOXODROME); //This returns Point: [0,000000, 90,000000, 0,000000, NaN] SR: 4326
// geodesic move using a geodesic line instead of a loxodrome.
Point point2 = GeometryEngine.moveGeodetic(point, 12075000, new LinearUnit(LinearUnitId.METERS), 0.0, new AngularUnit(AngularUnitId.RADIANS), GeodeticCurveType.GEODESIC);
System.out.println("point 2= " + point2.toString());
Graphic pointGraphic2 = new Graphic(point2, greenDot);
graphicsOverlay.getGraphics().add(pointGraphic2); You can see the green dot in my app which went over the pole. I went a little further and increased the number to 40075000 which is roughly the circumference of the earth and the 2 dots where "fairly" close to each other. Therefore the point went over the North Pole, the South Pole before coming back to where it started. Does this help? Mark
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12-02-2022
10:11 AM
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What is your aim here? Are you looking to run your JavaFX app on the ARM based system, or are you looking to port your app to a Qt based app? The ARM compiled libs from the Qt SDK will not work if you simply pop them into the Java API which is kind of what I've answered in this post.
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12-01-2022
12:08 PM
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Hi @Ken_E You are actually the first person who ask about ARM on Linux. I can certainly look into getting an extra build server to make .so binaries to support this platform and include this as part of the product in a future release. I'd like to find out more about your use-case so I've sent you a DM with my email address. Thanks Mark
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12-01-2022
10:45 AM
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@rod182211 I wanted to give you an update on this. As you say it worked fine until JavaFX16 and we've seen the same too having looked at this some more. There is a nice explanation here which sums up the issue which is basically a change in how touch works. We've got some code in test at the moment where we've rewired some of the events for the SketchEditor to make it function again at JavaFX17. We need to be mindful that JavaFX11 us only in support until September 2023 so I'm keen this is fixed. There will be subtle changes to how the touch interaction works, but the important thing is it works again! In the next month we will be releasing 200.0.0 of Runtime for Java (it will be called ArcGIS Maps SDK for Java when released), so if all goes well with the testing of this fix we should be able to include it in this release. The longer term plan is to deprecate the SketchEditor as we are working on a much improved editor for geometry which you will see next year. Mark
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11-25-2022
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