POST
|
Here is a link to the complete street rule. Inside of the "rules" folder are a number of building rules including a Building Massing rule. I do not have much experience with these particular rules, but I know that they have various options for GFA and building model themes. Good luck! http://nashville.maps.arcgis.com/home/item.html?id=863f4e7139314101a5cee1d7cde079d9
... View more
08-04-2015
06:46 AM
|
0
|
0
|
366
|
POST
|
I think I have discovered something about the Sketchup Exports. The Models export correctly if I create the texture in sketchup using the "import image as texture" option instead of using the default textures/colors in Sketchup. For example, dont use the default "red" color in Sketchup....find an image of red and bring it into sketchup as a texture. This mapped successfully to my exported model. I am not sure why. This may not be the case for other users. I am using Sketchup 2015, and CityEngine 2015.0 and exporting as .obj with absolutely NO default textures from sketchup. Hope this helps...Good Luck.
... View more
07-21-2015
05:52 AM
|
0
|
0
|
408
|
POST
|
Is that screen shot from the CityEngine viewport? If so, it looks like you have the graph network turned on. Try turning the graph network off from the toolbar at the top and see if that removes the black lines.
... View more
07-16-2015
11:11 AM
|
2
|
2
|
2368
|
POST
|
Ok, I have exported as OBJ with everything in the same file (obj, mtl, and texture jpg) and it loaded perfectly. Now my question is...What is the difference in doing this export and using the GeoDesign plugin?
... View more
07-16-2015
08:47 AM
|
0
|
0
|
562
|
POST
|
When I export my model using the E-On Software Vue option....I get a .vob file. That file opens in LumenRT, but the textures are not present, it is all black. Is their a way to export with the textures using this export option? I am aware of the GeoDesign plugin, which is cool, but is there a way to use the standard VUE (vob file) export and still have textures when dropped into LumenRT? Or is there a button in LumenRT that I am not seeing that toggles the textures on? Thanks.
... View more
07-16-2015
07:45 AM
|
0
|
2
|
2541
|
POST
|
You can put moving water in a scene with the Shader option Animated Water Shader in WebScene As for a detailed animation of flow, I would suggest using the LumenRT software. It works with city engine exports. LumenRT 2015 | E-On Software
... View more
07-16-2015
07:36 AM
|
1
|
0
|
1054
|
POST
|
If you create a polygon shape, and then apply a rule to that shape....it will become a model. You can export those models as an Esri File Geodatabase. The feature class in the database will contain Multipatch feature classes that have the same geometry and textures that you applied in CityEngine with the CGA file. They show up in ArcScene for example... As for attributes, If you right click in the "Object Attributes" section of the inspector window in CityEngine....and you add an attribute....These attributes will be in the attribute table for the features in ArcGIS. However, I am not sure if you can have a rule create a new attribute/value pair for your object. Hope this helps.
... View more
07-14-2015
10:29 AM
|
1
|
2
|
630
|
POST
|
My employer has finally decided to print some 3D models of downtown areas to use in community planning. This is a new avenue for me and I wanted to ask a few questions here to people that may have experience with this. I know that my city engine models can be exported to a print-friendly format. However, the model we are ultimately trying to build MUST have topography; And MUST have separate buildings. a) If I bring in a multipatch file of my buildings into City Engine and perform a simple rule operation...such as coloring...is the geometry tight enough to print?...or should I use and extrude a footprint in CityEngine and print that? b) If I export an obj of all my model buildings, can I print them one by one (as in not connected) or should i make an obj file for each building? c) What is a recommended workflow to print a topography base and keep the scale where the individual buildings can sit on the topography as they would in the CityEngine Model? d) Can a large topography (lets say an 8x8 -- 10x10 Model topography (no buildings)) be printed from CityEngine ; how to make it thick enough to sit on a table (the on-screen terrains look paper thin) ? I think the idea is to get the topography from somewhere ....and have a smaller 3D printer in-house to print buildings and smaller entities on. Any advice would be greatly appreciated on how to go about this project.Matthias Buehler
... View more
07-10-2015
12:54 PM
|
1
|
2
|
3466
|
POST
|
Would adding more vertices correct this? ..and if so....is there a way to add vertices to an edge using CGA?
... View more
07-07-2015
06:24 AM
|
0
|
1
|
1127
|
POST
|
I noticed that you have temperature measurements from different "points" of the lake...If the temp measurements are point type, what you could do is interpolate a raster of the temperature recordings. When you interpolate the raster surface...be sure and set the lakes boundary as your processing extent. Next....bring the new temperature raster into your scene and set the base height to your lake tin (in the properties menu). This should drape the 2d temperature data onto the 3d lake basin....(Sort of like an empty bowl painted like the raster would look) Another option might be to create an field in the temperature points attribute table that contains the "depth" that the temp was recorded....and use that to make a separate tin of temp locations (NOT the lake basin)...then set the base height of your points to your new tin.....turn off the tin...and turn on the lake basin tin.....you are left with "floating" points in the lake basin ; each at their respective depth. These could be symbolized as large 3d points even with color scale set to temperature. Here is an example using phosphate measurements instead of temperature (Hard to see its in 3D because you cant rotate this snapshot, but it is a 3D lake basin) Good luck. Keep me posted on how it goes. Im VERY interested in any 3D bathymetry projects.
... View more
07-06-2015
01:55 PM
|
0
|
0
|
433
|
POST
|
This might be something simple I am missing, but how can I report the number of tiles (instances of a texture jpg) on a face? I have a picture of a solar panel that costs x dollars and I want to report("This surface will cost ", x) for each tile .....or ......report ("This surface will cost " + (x * [number of tiles]), 1) to be able to report a cost analysis on a single selected surface.
... View more
07-02-2015
12:21 PM
|
0
|
1
|
2218
|
POST
|
I am currently having this same issue with some retail development plans I made in Sketchup. I wanted to move this retail model into CityEngine to supplement the rule generated models, but less than half of the textures show up. After reading the mtl file I found that most of the textures were not mapped to the faces AND didn't make it to the sub-folder containing the actual texture files to begin with. Here is an extension that exports ALL of your texture files from a sketchup model (Just dont have them as components in sketchup and it will work) LIPID OBJ Exporter for SketchUp | SketchUp Extension Warehouse .However, my model is still missing textures in CityEngine, but they are at least present in the file system and mapped in the mtl file. This might get you started on fixing the problem. PLEASE let me know if you figure it out. Thanks! and Good luck.
... View more
06-16-2015
11:37 AM
|
0
|
0
|
2408
|
POST
|
Thanks! I will investigate more and keep you posted. Your right, it is frustrating because its so close to working. The roof shed idea might be the answer. I did not think about that.
... View more
06-10-2015
06:28 AM
|
0
|
1
|
943
|
POST
|
Here is a snapshot of the intersection without the taper.
... View more
06-09-2015
02:36 PM
|
0
|
0
|
943
|
Title | Kudos | Posted |
---|---|---|
1 | 09-08-2017 08:16 PM | |
1 | 06-03-2015 09:38 AM | |
1 | 05-20-2015 06:29 AM | |
1 | 10-19-2015 06:09 AM | |
1 | 11-16-2016 11:45 AM |
Online Status |
Offline
|
Date Last Visited |
11-04-2022
06:38 PM
|