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Hi, Can you create a new post for your question? If you're using ArcGIS Runtime SDK for Android 100.x: ArcGIS Runtime SDK for Android Questions - Esri Community If you're using ArcGIS Maps SDK for Kotlin 200.x: Kotlin Maps SDK Questions - Esri Community Thanks
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02-18-2025
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The solution will depend on what you want to do with the line and elevation points. For example, is it purely for display? In which case, you probably want to simply have the line draped on the elevation surface. Or do you need the elevation values for another purpose, in which case you might consider using our (beta) elevation service to get the best resolution value for each point/location: Elevation service (beta) | Esri Developer REST APIs documentation. A couple of things to consider: The data loading within the view uses Levels of Detail (LoD) to get the best performance, therefore coarser LoD are loaded in the distance, and raycasts further away from the observer/camera will return the values from those coarser LoD. Visually, you may still want to effectively drape the line on the terrain, because if it's drawn at an absolute elevation determined by more accurate values for each vertex/point, then it may disappear beneath the surface of the terrain in some areas and appear to be raised above the surface in other areas.
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02-12-2025
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Hi, We have had several requests for browser support and it is something we might explore in the future but we have no plans to support this in the short term. There's an existing ArcGIS Idea here: Enable support in the Unity ArcGIS SDK for buildin... - Esri Community - it would be fantastic if you could share more details about your project/app in the ArcGIS Idea thread. In the meantime, we've seen several users find pixel streaming to be a viable option for browser support. Thanks Mike
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02-12-2025
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It does look like the maximum field name length is 31 bytes - Enterprise geodatabase size and name limits—ArcGIS Pro | Documentation.
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01-06-2025
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Hi, The first thing I recommend trying is changing the deployment config file to disable the deployment of the Local Server components, which will ensure the Local Server is running from the central SDK installation and all sub-components are available. To do this, you can either change the deployment config as follows: From: <Package id="Pro" name="ArcGIS Pro Compatible Server" enabled="true"> To: <Package id="Pro" name="ArcGIS Pro Compatible Server" enabled="false"> And then ensure you've deleted the LocalServer200.1 folder in your project output location. Alternatively, you can set Property InstallPath. To double check where it's running from when you launch your app / start the local service, you can use Task Manager to check the location of the RuntimeLocalServer.exe process. Assuming you're creating the MPKX and maintaining the references to the Enterprise Geodatabase, then ultimately, you'll also need to enable the options: <Package id="ProSDE" name="SDE" enabled="true"> And <Package id="ProSQLServer" name="SQL Server" enabled="true" /> Thanks
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01-06-2025
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Hi A few questions... 1/ Can you provide more information about what code/tools you're using to "export into enterprise geodatabase"? e.g. Is this a custom geoprocessing tool you've created with ArcGIS Pro (using Model Builder or Python) and is it using specific geoprocessing tools to create new tables in an enterprise geodatabase and import the data? A code sample or relevant snippets and a .gpkx file (if using) would be ideal. 2/ What versions of software are you using? (ArcGIS Maps SDK for .NET, ArcGIS Maps SDK for Local Server, ArcGIS Enterprise, database type/version) 3/ What does your local server deployment config file look like? (this is in the project folder of the project that references NuGet package Esri.ArcGISRuntime.LocalServices). I recommend setting everything to false initially, and deleting and LocalServer200.x folders in your project output folder, so that you can test against the default SDK installation. Thanks
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12-19-2024
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ArcGIS Maps SDK for Local Server 200.6 is an incremental compatibility release that provides support for geoprocessing and map packages created with ArcGIS Pro 3.4.
For more information on using this latest release of ArcGIS Maps SDK for Local Server with the ArcGIS Maps SDKs for .NET, Java, and Qt see the release notes for your SDK of choice:
Release notes for 200.6 | ArcGIS Maps SDK for .NET | ArcGIS Developers
Release notes for 200.6 | ArcGIS Maps SDK for Java | ArcGIS Developers
Release notes for 200.6 | ArcGIS Maps SDK for Qt | ArcGIS Developers
To download Local Server, follow the steps in the Local Server Install and set up guides for your chosen SDK:
Install and set up | ArcGIS Maps SDK for .NET | Esri Developer
Install and set up | ArcGIS Maps SDK for Java | Esri Developer
Install and set up | ArcGIS Maps SDK for Qt | Esri Developer
We Want to Hear from You! We are excited to announce a new long-term development initiative aimed at incrementally migrating analysis tool capabilities from the Local Server to the 'runtime core' of the Native Maps SDKs. This transition will bring several advantages, including:
Support for all Native Maps SDKs, and additional processor architectures (e.g., Android, iOS, ARM64).
Analysis at the full resolution of your data.
Access to results for re-use, persistence, sharing, and conversion.
High performance GPU-based operations, with CPU fallback.
We value your input: What are the top 3... 5... or even 10 analysis tools you would like to see implemented in the Native Maps SDKs? How do you envision using them? For example, you might express your needs as follows: "I want tools for viewshed, line of sight, contour generation, and calculating optimal paths across terrain. I need the ability to chain these tools together, converting the raster output from one tool into vector geometries that I can use as observer points or barriers in other tools."
Let us know your top analysis tools in the comments below!
One more thing: note ArcGIS Maps SDK for Java is deprecated, and version 200.6 will be the last release. For more information see the Deprecation: ArcGIS Maps SDK for Java announcement.
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12-11-2024
08:30 AM
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Hi,
Which map mode are you using (global/local) and what's the coordinate system of your basemap? The Esri global 3D Buildings layer currently only works in maps in WGS84, in either global or local mode. On our roadmap we want to handle on-the-fly reprojection of the global buildings layer to projected coordinate systems, but there are a few challenges in doing this that we need to resolve along the way. The default basemaps in the basemap gallery are unfortunately all in Web Mercator, which work in global map mode where the spatial reference of the map is always WGS84, but it's admittedly a little confusing, because in the local map mode the Web Mercator basemap sets the spatial reference of the map to Web Mercator and the global buildings layer fails to load. You should see info in the console/output window though (or use the View State Logging component - View state | ArcGIS Maps SDK for Unreal Engine | Esri Developer).
You could try with a WGS84 basemap? e.g. World Basemaps (WGS84) - Overview
Note we're deprecating the existing beta Esri OSM 3D Buildings layer and replacing with a new and improved Esri 3D Buildings layer, which includes higher quality data from commercial data providers. The new layer is due to come out of beta in H1 2025: Enhanced 3D Layers in ArcGIS.
Thanks
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12-08-2024
11:59 PM
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Hi,
Are you using your own custom Locator dataset (for example, instead of the ArcGIS World Geocoder)? What's the value of the property supportsIntersections property - LocatorInfo class - arcgis_maps library - Dart API?
Thanks
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12-06-2024
05:39 AM
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Hi,
Unfortunately, Epic Games has stopped supporting the HoloLens 2 after Unreal Engine 5.2, and consequently HoloLens 2 support has been removed from the Maps SDK for Unreal Engine with version 1.6 (August, 2024). For more information regarding XR devices that have been tested and verified by Epic Games to work with Unreal Engine, see the Supported XR Devices topic in the Unreal Engine documentation.
If you're specifically looking for HoloLens 2 support, although our Maps SDK for Unity stopped supporting the development of Universal Windows Platform (UWP) apps for Windows 10+, it continues to support UWP app development for the Microsoft HoloLens 2 device on ARM64.
Thanks
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10-17-2024
06:26 AM
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Hi,
This is actually an area we would like to make easier through the SDK, including with some new Blueprint samples. In the meantime, the following samples should help:
Get 3D object scene layer feature IDs: arcgis-maps-sdk-unreal-engine-samples/sample_project/Content/SampleViewer/Samples/HitTest at main · Esri/arcgis-maps-sdk-unreal-engine-samples (github.com)
Query a feature layer for features: arcgis-maps-sdk-unreal-engine-samples/sample_project/Content/SampleViewer/Samples/FeatureLayer at main · Esri/arcgis-maps-sdk-unreal-engine-samples (github.com)
Display 3D object scene layer by feature attributes: arcgis-maps-sdk-unreal-engine-samples/sample_project/Content/SampleViewer/Samples/MaterialByAttribute at main · Esri/arcgis-maps-sdk-unreal-engine-samples (github.com)
Thanks
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10-01-2024
08:23 AM
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Hi,
Currently we don't provide a mechanism to adjust the culling behavior when the camera is not looking at an area, and you can only have one camera loading data. We are considering a range of additional options for our roadmap e.g. LoD/culling control, multiple cameras - so your question is great feedback to help us prioritize.
Thanks
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09-25-2024
07:00 AM
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The terms of use for the ArcGIS Maps SDK for .NET don't permit building web APIs ("License may not be used to develop Internet or server-based Value-Added Applications"). The SDK is intended for creating end-user native apps that are installed on mobile, desktop, etc devices. It does support more than just Windows though, because you can also build for Android and iOS, using .NET MAUI. If you need to build a web service, perhaps you can use the Routing service available with ArcGIS Location Platform, and call the REST API from .NET? Routing | ArcGIS REST APIs | ArcGIS Developers If you have time, we are gathering requirements for a .NET API that would support building server/service-based apps, I'd love to hear more about your project: MBranscomb@esri.com. Thanks
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09-13-2024
08:51 AM
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Hi @BillFox @ShannonPugh Are you using Bing Maps for Enterprise Basic or Free, or do you have a paid Bing Maps for Enterprise license? Thanks
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09-10-2024
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Hi, You can find more information about the new 200.x samples in the app stores (Apple, Google, and Microsoft) here: Kotlin: ArcGIS Maps SDK for Kotlin samples | ArcGIS Maps SDK for Kotlin | Esri Developer Swift: ArcGIS Maps SDK for Swift sample code | ArcGIS Maps SDK for Swift | Esri Developer .NET: ArcGIS Maps SDK for .NET sample code | ArcGIS Maps SDK for .NET | Esri Developer Thanks
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09-10-2024
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