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Hi, As you’ve found, all the layer types currently supported by ArcGIS Maps SDK for Unreal Engine are in the form of tiled/cached layers – 3D Scene layers, 3D Tiles layers, Image tile layers, and Vector tile layers. These provide the greatest performance in client applications when working at global scales and/or on resource-constrained devices. Elevation sources can come from those Image tile layers, either as tile packages (.tpkx) or web elevation layers / cached map services. The key aspect to note is that when creating the tile cache, the image tiles need to be LERC encoded to be recognized as elevation (there is some basic info on LERC in the guide topic Elevation | ArcGIS Maps SDK for Unreal Engine | Esri Developer, but I can see it would benefit from additional doc on this scenario – I’ll open a new issue for us to follow up). To create these LERC encoded image tile packages for elevation, follow steps 2 & 3 in the section “Create a tile package for a web elevation layer” in topic Share a tile package—ArcGIS Pro | Documentation. I’ve summarized the steps below individually but of course you can combine in a script or model to make the process repeatable or automated if needed. To summarize: Step 1. Use Manage Tile Cache (Data Management)—ArcGIS Pro | Documentation to create the LERC encoded tile cache. The parameter Input Tiling Scheme must be set to either: Elevation tiling scheme OR WGS84 Version 2 elevation tiling scheme. Note “Elevation tiling scheme” means the tiling scheme of the ArcGIS elevation service, which is Web Mercator Auxiliary Sphere (3857) e.g. https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer. If you need an alternative spatial reference (you mentioned local scenes) then you will also need to use the Generate Tile Cache Tiling Scheme (Data Management)—ArcGIS Pro | Documentation tool. The output is a tile cache folder on disk. Step 2. Use Export Tile Cache (Data Management)—ArcGIS Pro | Documentation to generate a tile package from the tile cache created in Step 1. The parameter Export Cache As should be set to Tile package (tpkx). The output is a .tpkx file on disk. Regarding your question Also is this only going to work if I have 3D and Spatial analyst modules licensed and active? – No, both the geoprocessing tools you will use above are available at ArcGIS Pro Basic license level (Named User license type of Creator or higher). Thanks
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When using that sample watch the results panel. When you get multiple hits, the white arrows becomes enabled and let you scroll through the results, highlighting each one in turn. What you're seeing is the expected behavior, where currently the returned result set is ordered by object/feature ID and not by distance from the start point. And so the first result might not be the one nearest the observer. It's on our roadmap to improve this behavior because it's more likely that user expect to see results sorted by distance, or rather the first result should be the nearest. In the meantime, try changing the maximumResultsPerLayer parameter from -1 to 1 and you'll just get the first (topmost/nearest) hit. https://github.com/Esri/arcgis-maps-sdk-unity-samples/blob/3d4288f8cd8d1cfe8f70b59d1916ba24722c1749/sample_project/Assets/SampleViewer/Samples/Identify/Scripts/Identify.cs#L358
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a month ago
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Hi, Sample is coming soon - here's the branch (currently in review): GitHub - Esri/arcgis-maps-sdk-unity-samples at mas12517/Identify-Sample Thanks
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a month ago
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Hi, You can edit existing Shapefiles, but the API doesn't support creating new Shapefiles from scratch (we're gradually migrating away from Shapefiles in favour of mobile geodatabases which are smaller, faster, smarter cross-platform SQLite-based databases). Shapefiles derive from Class FeatureTable - you'll find the editing methods there. To create mobile geodatabases from scratch see Create mobile geodatabase | ArcGIS Maps SDK for .NET | Esri Developer. Thanks
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11-21-2025
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Hi, No, they're two different SDKs designed/intended/licensed to be used in different ways: the Enterprise SDK is server-side whereas the .NET Maps SDK is client-side. However, the .NET Maps SDK has quite extensive geometry and spatial reference functionality - can you share more info about what you're trying to achieve and we can advise on whether it's possible / best practice?
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11-14-2025
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Hi, Have you installed the Visual C++ Redistributable for Visual Studio 2015-2022? (or included the redistributable with your installer) Latest supported Visual C++ Redistributable downloads | Microsoft Learn Do you have the libraries described in this topic in the correct location relative to the application? Deployment | ArcGIS Maps SDK for .NET | Esri Developer Thanks
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10-14-2025
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Hi, In ArcMap (ArcGIS Desktop) did you/they use the Create Runtime Content tool which generated files on disk in a folder? With ArcGIS Pro, to create a network dataset for use with the SDK you use the Create Mobile Map Package tool. This effectively includes the same network dataset files (.geodatabase file and .tn folder) that the ArcMap workflow created (but of course with newer logic). The MMPK approach is beneficial because it's a single file to distribute/deploy to devices. While it is technically an archive file, there's no compression and the SDK can access content directly within the MMPK file, without needing to unpack. In code, you can get the network from the map with the Property TransportationNetworks. You can still unpack if it's important to your workflow - using the Method UnpackAsync. To include a network dataset within a mobile map package, run one of the geoprocessing tools that create a network layer. For example, the most basic may be Make Network Dataset Layer (Network Analyst)—ArcGIS Pro | Documentation. Thanks
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10-10-2025
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Hi, I'm not aware of any known issues relating to rotation. Are you able to call ToJson() on the Renderer (or if there's no renderer on the Symbol) and share the json? For a specific release, you can check known issues in the release notes e.g., Release notes for 200.8 | ArcGIS Maps SDK for .NET | Esri Developer Thanks
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10-07-2025
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Hi, Is this error within Visual Studio, when trying to debug/start the app? Are you able to repro with a simple app created from our project template? NuGet Gallery | Esri.ArcGISRuntime.ProjectTemplates 200.8.0 or ArcGIS Maps SDK for .NET Project Templates - Visual Studio Marketplace Thanks
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10-07-2025
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Hi Matt, What's the value of MapView Property WrapAroundMode? Thanks
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09-23-2025
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Hi @YifengChen A couple of questions: Please can you verify the version of the plugin in your project? Did you install from the Unity Asset Store or download from Esri Developer Downloads? Regarding Render Pipeline compatibility, ArcGIS Maps SDK for Unity only supports the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP). The legacy Built-in Render Pipeline has never been supported. Thanks
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08-28-2025
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Hi, Unfortunately, it's not possible to determine if your client's workflow is impacted by the upcoming retirement of ArcGIS Engine. We'll need to find out exactly what data format or technology the "network runtime" refers to, and what their current GIS software is. They mention creating mobile map packages (.mmpk files) which weren't available with ArcGIS Engine or ArcGIS Desktop (ArcMap) so it's possible their workflow is not affected. Can you email ArcGISEngineDeprecation@esri.com and we can provide more advice specific to your situation? Thanks Mike
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08-27-2025
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Hi, Check with your portal administrator - there are some minimum account requirements / privileges for creating API key credentials: Introduction to API key authentication | Documentation | Esri Developer Thanks
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08-25-2025
08:11 AM
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Hi, What size are the tile packages you're trying to load? We've packaged apps that reference city-scale 3D scene layer packages that are often more than 20GB and they work well because the SDK dynamically loads and unloads data as-needed, based on the viewpoint camera). You can export elevation data and bring it into Unreal for offline use. In ArcGIS Pro the elevation data needs to be part of the elevation category so that it is generated with LERC encoding. Fr more info see Share a tile package—ArcGIS Pro | Documentation. Thanks
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08-25-2025
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Hi, Can you share more info about the data formats / layer types you're using for the LRT corridor and the other layer it's not aligning with? And is it not aligning horizontally or vertically? Thanks
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08-21-2025
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