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Hello James, I can confirm, that CityEngine 2015.2 does not support Intel HD Graphics. Before you make a new hardware purchase, you could try if the latest release of CityEngine 2016.1 works for you. It now does officially support Intel HD 4400 and later. CityEngine 2016.x system requirements—Esri CityEngine | ArcGIS for Desktop
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11-01-2016
08:57 AM
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Hello Brian, Sorry to inform you, that the sun can't be set via python. The CityEngine team is aware of this missing feature. I've added your request.
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10-05-2016
07:07 AM
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Frequently asked questions—ArcGIS Online Help | ArcGIS Can I share my own terrain models in scenes? Yes. You can share custom terrains using ArcGIS 10.3 for Desktop and later to create a cached elevation image service. You can add these services as elevation layers in your scene. CityEngine 2016.1 has just been released: What's new in CityEngine 2016—Esri CityEngine | ArcGIS for Desktop
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10-05-2016
01:01 AM
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Hello Micah and Scott, CEJ files from the CityEngine 2016 are not backwards compatible to 2015.2 and earlier. According to our contact at eon-software, CityEngine 2016 is supported with LumenRT 2016 (Connect Update 1) which is due out in a matter of days. The plugin will also work with LumenRT 2015.
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09-29-2016
09:57 AM
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Hello Scott Aulen, Due to the big distortions of the Web Mercator / EPSG 3857 projection it is not recommended for working with CityEngine. If possible, use the UTM coordinate system of your area. For the upcoming CityEngine release the support for State Planes has been improved. For ESRI basemap support in the web viewer, you should set 'Create a global scene' on export. The scene layer content then gets automatically re-projected to Web Mercator.
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09-29-2016
09:18 AM
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Hello Kristian, The CityEngine Team just made a tutorial on how to create high quality renderings using the new Alembic format. Tutorial 19: VFX workflows with Alembic—CityEngine Tutorials | ArcGIS for Desktop Unfortunately SketchUp currently doesn't support the Alembic format. Your approach using Collada as exchange format should also work. You write the textures are showing in SketchUp. I assume the setup of the VRay plugin needs tweaking. For help on VRay for Sketchup please visit: VRay for SketchUp Manual - VRay.com
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09-27-2016
12:57 AM
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Hi Kenneth, First, I need to say, that I'm not 100% sure how you want to use the selected texture number in your other rules. But, I made a version of your rule, that makes a grid of textures and marks the selected one red. I did not find a meaningful break condition in your recursive call of next, so I removed it. attr searchString = "/ESRI.lib/assets/Facades/International/Groundfloors/*Educational*"
attr ListSize = listSize(fileSearch(searchString))
attr ListSearch = fileSearch(searchString)
attr Selector = 1
Start -->
primitiveQuad(ceil(sqrt(ListSize)), ceil(sqrt(ListSize)))
SplitX
SplitX -->
split(x) {1 : SplitY(split.index)}*
SplitY(IndexOne) -->
split(z) {1 : Shape(IndexOne,split.index+1,split.total,1,floor(Selector))}*
Shape(IndexOne,IndexTwo,Total,Iterations,Selector) -->
Next(IndexTwo+Total*IndexOne,Selector)
Next(Number,Selector) -->
case Number >= ListSize : NIL
case Selector == Number:
setback(0.05) { all : Highlight | remainder : Texture(Number) }
else :
Texture(Number)
Texture(Number) -->
setupProjection(0, scope.xz, 1, 1)
set(material.colormap,listItem(ListSearch,Number))
projectUV(0)
Highlight -->
color("#FF0000")
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09-23-2016
06:44 AM
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Thank you very much Phillip! The corrections will be added soon.
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09-21-2016
01:26 AM
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Salut Marie Lebon Please have a look at this post: https://community.esri.com/message/413520?commentID=413520#comment-413520
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09-21-2016
01:03 AM
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Hello Alexandro Vasile The corners of the terrain are given in the projected scene coordinate system you have set in the your CityEngine scene. CE help on: Scene Coordinate System A quick way to show lat/long coordinates of the Terrain corner would be: Set the View Coordinate System to Long/Lat [decimal degrees] Set the camera to top Zoom into the corner of the terrain that correspondents to the x and z offset point Write down the displayed lat/long values
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08-22-2016
05:59 AM
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Hello Micah, I had a second look at the issue and found out that there is more to it. Please see my updates to the initial reply.
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08-18-2016
06:30 AM
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Hello Micah The color picker has not been removed from The Inspector of CityEngine 2016. It has been moved to the drop down menu. Currently there is only the Hex Code #RRGGBB and no color display. Since there has been a lot of requests to show the selected color instead, it will be added again in the next release. New But CityEngine 2016 requires now Annotations to be set in the CGA rule file. @color
attr myColor = "#c0c0c0" Rule attributes that do not use this annotation are treated as string values and no color picker is available. In this case either: add the @color annotation to the rule file or use an external tool to pick a Hex Code #RRGGBB and paste it into the attribute field. For instance here is a web based color picker: RGB Color Codes Chart
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08-17-2016
02:07 AM
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Hello Reit Sined The map shown in the "Get map data" window is drawn using a web interface. On Windows CityEngine uses the internet explorer installed on the system. Please make sure the program has all permissions to access the web server.
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08-10-2016
02:35 AM
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Hello Sean Yes this is possible. You have to set the parameters for the node locked license accordingly. The default config ( ESRI_CE_SDK_LIC_FEATURE=CityEngAdvFx ) should already give the right configuration for the trail version. esri-cityengine-sdk/README_windows.md at master · Esri/esri-cityengine-sdk · GitHub Locate the directory where you copied the plugin, let's call it PLUGINDIR Locate the Maya.env file in your home, usually its in "My Documents\maya\2016" Edit Maya.env as follows: :: use CityEngAdv for floating license
ESRI_CE_SDK_LIC_FEATURE=CityEngAdvFx
:: uncomment for floating license
:: ESRI_CE_SDK_LIC_HOST=27000@my.flexnet.host
:: replace <PLUGINDIR> with the actual path
PATH=<PLUGINDIR>\plug-ins;%PATH%
MAYA_PLUG_IN_PATH=<PLUGINDIR>\plug-ins
MAYA_SCRIPT_PATH=<PLUGINDIR>\scripts
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08-08-2016
09:25 AM
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Thank you for you reply. It looks like the Heightmap and Texture files have been successfully downloaded. But clearly the terrain layers elevation attribute has has not been set. Could you please try to add the Heightmap manually by navigating to maps/Terrain_Satellite4/elevation.tif and right-click to import. As shown below, you can manually set the elevation attribute. I hope this will provide a solution.
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08-04-2016
02:58 AM
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