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Scott- The problem was created by the incompatibility between CEJs (scene file) from 2015.2 to 2016.x . The introduction was a necessary step, that could not be avoided. Normally, users can go back to a version of CittyEngine that is working with LumenRT.
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11-04-2016
08:03 AM
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Hello L R Thanks for sending the repro files. I was able to reproduce a case where the import looks the same way. It seems to be an accuracy issue of the generated vertex coordinates. The GDB import should not show such a behavior. The issue has been reported to the CityEngine development team.
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11-04-2016
07:09 AM
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In this case the "cleanupGraph" step is needed. graphlayer = ce.addGraphLayer('streets')
vertices = [100,0,100, 1000,0,100, 1000,0,500, 100,0,500, 100,0,100]
graph = ce.createGraphSegments(graphlayer, vertices)
cleanupSettings = CleanupGraphSettings()
cleanupSettings.setIntersectSegments(True)
cleanupSettings.setMergeNodes(True)
cleanupSettings.setMergingDist(10)
cleanupSettings.setSnapNodesToSegments(True)
cleanupSettings.setSnappingDist(10)
cleanupSettings.setResolveConflictShapes(True)
ce.cleanupGraph(graphlayer, cleanupSettings)
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11-04-2016
06:50 AM
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Hi Scott Thank you for your input. You are right, that there are requests similar to yours. Providing a Design Review Board with different proposals is an important workflow for CityEngine. In the latest release the team added new features that serve this purpose: 360 VR Experience CityEngine 2016.1 introduces a new format and item type called 360 VR Experience (3VR). It allows the simple and quick creation of a virtual reality experience by rendering panoramic 360-degree screenshots for every camera bookmark. A 3VR file needs to be published on ArcGIS Online or ArcGIS Enterprise, where it can be accessed with a dedicated web or mobile viewer app. The 3VR exporter supports multiple scenarios. Therefore, the user can compare the different planning scenarios from the same viewpoint in an immersive environment. A scenario is defined as a layer composition with different layer visibility settings. One bookmark can contain multiple 360-degree screenshots of alternate scenarios; in other words, for each bookmark, one 360-degree screenshot is made per scenario. Improved Open Street Map support Fast and Easy generation of context (terrain, streets, buildings (new)) for design proposals Scene Layer Packages Scene layer package (SLPK) files generated from CityEngine can now be also opened in ArcGIS Pro and ArcGIS Earth. CityEngine supports the generation of SLPKs in both global (WGS84) and local (projected) coordinate systems. Alembic for high quality renderings with 3rd party software A new tutorial has been added where the workflow of exporting Alembic files to SideFX Houdini, The Foundry Katana, and ChaosGroup V-Ray for Autodesk Maya is presented. Improved support for KML/COLLADA files to enable exchange of design proposals And more... A complete list is available here: CityEngine 2016.1 release notes—Esri CityEngine | ArcGIS for Desktop For the next release we continue to add more features for this workflow. As Mattias Buehler already mentioned, the roadmap is not public knowledge, so I hope you understand, that I have to keep it that vague.
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11-01-2016
09:27 AM
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Hello James, I can confirm, that CityEngine 2015.2 does not support Intel HD Graphics. Before you make a new hardware purchase, you could try if the latest release of CityEngine 2016.1 works for you. It now does officially support Intel HD 4400 and later. CityEngine 2016.x system requirements—Esri CityEngine | ArcGIS for Desktop
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11-01-2016
08:57 AM
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Hello Brian, Sorry to inform you, that the sun can't be set via python. The CityEngine team is aware of this missing feature. I've added your request.
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10-05-2016
07:07 AM
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Frequently asked questions—ArcGIS Online Help | ArcGIS Can I share my own terrain models in scenes? Yes. You can share custom terrains using ArcGIS 10.3 for Desktop and later to create a cached elevation image service. You can add these services as elevation layers in your scene. CityEngine 2016.1 has just been released: What's new in CityEngine 2016—Esri CityEngine | ArcGIS for Desktop
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10-05-2016
01:01 AM
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Hello Micah and Scott, CEJ files from the CityEngine 2016 are not backwards compatible to 2015.2 and earlier. According to our contact at eon-software, CityEngine 2016 is supported with LumenRT 2016 (Connect Update 1) which is due out in a matter of days. The plugin will also work with LumenRT 2015.
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09-29-2016
09:57 AM
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Hello Scott Aulen, Due to the big distortions of the Web Mercator / EPSG 3857 projection it is not recommended for working with CityEngine. If possible, use the UTM coordinate system of your area. For the upcoming CityEngine release the support for State Planes has been improved. For ESRI basemap support in the web viewer, you should set 'Create a global scene' on export. The scene layer content then gets automatically re-projected to Web Mercator.
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09-29-2016
09:18 AM
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Hello Kristian, The CityEngine Team just made a tutorial on how to create high quality renderings using the new Alembic format. Tutorial 19: VFX workflows with Alembic—CityEngine Tutorials | ArcGIS for Desktop Unfortunately SketchUp currently doesn't support the Alembic format. Your approach using Collada as exchange format should also work. You write the textures are showing in SketchUp. I assume the setup of the VRay plugin needs tweaking. For help on VRay for Sketchup please visit: VRay for SketchUp Manual - VRay.com
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09-27-2016
12:57 AM
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Hi Kenneth, First, I need to say, that I'm not 100% sure how you want to use the selected texture number in your other rules. But, I made a version of your rule, that makes a grid of textures and marks the selected one red. I did not find a meaningful break condition in your recursive call of next, so I removed it. attr searchString = "/ESRI.lib/assets/Facades/International/Groundfloors/*Educational*"
attr ListSize = listSize(fileSearch(searchString))
attr ListSearch = fileSearch(searchString)
attr Selector = 1
Start -->
primitiveQuad(ceil(sqrt(ListSize)), ceil(sqrt(ListSize)))
SplitX
SplitX -->
split(x) {1 : SplitY(split.index)}*
SplitY(IndexOne) -->
split(z) {1 : Shape(IndexOne,split.index+1,split.total,1,floor(Selector))}*
Shape(IndexOne,IndexTwo,Total,Iterations,Selector) -->
Next(IndexTwo+Total*IndexOne,Selector)
Next(Number,Selector) -->
case Number >= ListSize : NIL
case Selector == Number:
setback(0.05) { all : Highlight | remainder : Texture(Number) }
else :
Texture(Number)
Texture(Number) -->
setupProjection(0, scope.xz, 1, 1)
set(material.colormap,listItem(ListSearch,Number))
projectUV(0)
Highlight -->
color("#FF0000")
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09-23-2016
06:44 AM
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Thank you very much Phillip! The corrections will be added soon.
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09-21-2016
01:26 AM
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Salut Marie Lebon Please have a look at this post: https://community.esri.com/message/413520?commentID=413520#comment-413520
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09-21-2016
01:03 AM
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Hello Alexandro Vasile The corners of the terrain are given in the projected scene coordinate system you have set in the your CityEngine scene. CE help on: Scene Coordinate System A quick way to show lat/long coordinates of the Terrain corner would be: Set the View Coordinate System to Long/Lat [decimal degrees] Set the camera to top Zoom into the corner of the terrain that correspondents to the x and z offset point Write down the displayed lat/long values
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08-22-2016
05:59 AM
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Hello Micah, I had a second look at the issue and found out that there is more to it. Please see my updates to the initial reply.
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08-18-2016
06:30 AM
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