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Hi Kerry There is 2 ways to do this: In the Inspector highlight the table with the visibility information, then copy paste into a spreadsheet Use Python to query the information and write it out to a .csv file, see: Python Scripting Command Reference getVisibleSolidAngle(self, viewshed, requestedLayers)
Get the layers' visible solid angle from the viewshed.
@param viewshed: The Viewshed . [Analysis]
@param requestedLayers: An array of layers . [sequence of ]
@return: result. [sequence of float]
@example:
# get the Solid Angles of the Viewshed per Object Layer
viewshed = ce.getObjectsFrom(ce.scene, ce.isViewshed)[0]
panoramaLayer = ce.getObjectsFrom(ce.scene, ce.withName("'Panorama'"))[0]
newShapesLayer = ce.getObjectsFrom(ce.scene, ce.isLayer, ce.withName("'New Shapes'"))[0]
layers = [panoramaLayer,newShapesLayer]
solidAngles = ce.getVisibleSolidAngle(viewshed, layers)
print "Panorama : ", solidAngles [0], " steradians"
print "New Shapes: ", solidAngles [1], " steradians"
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07-23-2018
05:54 AM
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Hi April, Thank you for your question. The example is a riddle made up of models that can be modified with handles in Local Edits mode. There is an introduction video. You will find yourself transported to Treasure Island on a hunt for hidden treasure. You will encounter friendly residents, save animals, and build castles on your way to discovering the legendary treasure of Treasure Island. Find out more about the Local Edit capability in Tutorial 20: Local edits—CityEngine Tutorials | ArcGIS Desktop
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07-09-2018
03:13 PM
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When the finish button is deactivated usually ther is a wrong or missing input. Is there any error or hint shown on the first page the greyed out finish button appears? The hint is usually shown below the tiltle of the dialog.
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06-08-2018
02:08 AM
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Hi John Your method might work, but the GIS2VR: From CityEngine via Unity to HTC Vive tutorial describes a better way: Autodesk FBX works great both in CityEngine and Untiy. In the next dialog, you can tweak some parameters. Simpify Terrain Meshes reduces the amount of triangles in flat areas, and is important for good performance. Also select Create Texture Atlases, this will decrease the amount of drawcalls. You can further choose to Embed Textures for easier transfer to Unity. You might need to scroll down to find those options.
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05-17-2018
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The misalignment is caused by a known issue. The webscene (3WS) exporter cannot handle two layers having the same name. Workaround: Rename the streets layer from "map" to "streets" prior to the export.
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05-08-2018
09:50 AM
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The CityEngine Team has just issued a patch to fully restore the Open Street Map functionality: https://community.esri.com/community/gis/3d/cityengine/blog/2018/05/08/cityengine-get-map-data-for-open-street-map-patch-released
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05-08-2018
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Affects CityEngine versions 2016.1, 2017.0 and 2017.1 On May 1 st , 2018 a change in the Open Street Map API caused import of Open Street Map networks and polygons in the Get Map Data feature to stop functioning. Today the Esri is issuing a patch to fully restore the Open Street Map functionality. Download The patch consists of a single *.JAR file (Java ARchive) and a PDF of these instructions. It can be utilized on all operating systems (Windows, macOS and Red Hat Linux). CityEngine 2016.1 CityEngine 2017.1 Users of CityEngine 2017.0 are recommended to update to version 2017.1 or later. The upcoming release of CityEngine 2018.0 is not affected. How to apply the patch Microsoft Windows Make sure to have Administrator privileges on your system Download the patch file and unzip Copy the *.JAR file to the plugins folder of the CityEngine installation. Typically: C:\Program Files\Esri\CityEngine2017.1\plugins Apple macOS Make sure to have Administrator privileges on your system Download the patch file and unzip In the Finder locate the CityEngine app in the Applications directory Open the CityEngine application bundle: Applications > CityEngine > Show package contents
Copy the *.JAR file to the plugins folder inside the CityEngine application bundle Contents > Resources > plugins Red Hat Enterprise Linux (RHEL) Make sure to have Administrator privileges on your system Download the patch file and unzip Copy the *.JAR file to the plugins folder of the CityEngine installation. Typically: ${HOME}/esri/cityengine2017.1/plugins
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05-08-2018
09:09 AM
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Thank you for reporting this issue. Internal testing also revealed it. The CityEngine team is working on a solution. So far, a login problem can be ruled out, the OSM data is available to everyone. The login is only required for obtaining Esri data. Workaround: Use the export functionality of OpenStreetMap. Import the OSM file into the CityEngine scene: Importing Data from OSM http://cehelp.esri.com/help/topic/com.procedural.cityengine.help/html/manual/import/osm.html For adding networks: activate the highway checkbox For adding polygons: activate the buildings checkbox Assign an ESRI.lib rule to generate models For networks: /ESRI.lib/rules/Streets/Street_Modern_Standard.cga For buildings: /ESRI.lib/rules/Buildings/Building_From_OpenStreetMap.cga get map data osm
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05-03-2018
06:54 AM
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From CityEngine 2017.1 on, the multipatch exporter is preventing this overhead: CityEngine 2017.1 release notes—Esri CityEngine | ArcGIS Desktop The File GeoDatabase (FileGDB) exporter has been improved by cropping textures to the actually used regions. This reduces file size and loading time in many cases.
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05-03-2018
02:38 AM
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On Export please activate "Create Shape Groups" in the Granularity Settings. Then you get only one group per start shape. Combining the attribute information per group name, should then be possible.
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04-30-2018
05:42 AM
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For activation of a CityEngine trial, please use the authorization code you received. A provisioning file is not required. Start the ArcGIS Administrator To start the software authorization click "Authorize Now..." Keep the default option (do not chose the authorization file) On the following pages provide all requested information. Enter the authorization code
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04-30-2018
05:34 AM
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The issue has been fixed in CityEngine 2017.1: CityEngine 2017.1 release notes—Esri CityEngine | ArcGIS Desktop
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04-30-2018
03:42 AM
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Hi L R Thank you for your question. You need to setup the projection along the world axis. The section Global Texture Projection in the help for the CGA setupProjection operation—Esri CityEngine | ArcGIS Desktop gives a practical example: attr buildingheight= 20
const textureWidth = 586
const textureHeight = 442
offsetx = convert(x, scope, world, pos, 0, 0, 0) -
(convert(x, scope, world, pos, 0, 0, 0) % textureWidth)
offsetz = convert(z, scope, world, pos, 0, 0, 0) -
(convert(z, scope, world, pos, 0, 0, 0) % textureHeight)
Lot-->
set(trim.vertical, false)
extrude(buildingheight)
comp(f){top : Roof | side : Facade}
Roof-->
setupProjection(0, world.xz, textureWidth, textureHeight, -offsetx, offsetz)
projectUV(0)
scaleUV(0, 1, -1)
set(material.colormap, "test_0102_ortho.jpg")
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04-30-2018
01:52 AM
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The version 10.6 is the most current version and it should work together with CityEngine 2017.1. The error message look like there might be a problem with the setup of the server. Please try to contact support for ArcGIS Portal /Server. ERROR 001887: Failed to create couchdb database.
ERROR: no registered nosql databases on the server.
Failed to execute (Publish Portal Service).
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04-27-2018
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The template project is tied to Unreal Studio. It appears int the Vault of the Epic Games launcher. For more information on the topic, have a look at this post: https://community.esri.com/docs/DOC-10901-cityengine-exporter-for-unreal-engine-quick-start
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04-27-2018
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