ArcGIS Maps SDKs Native Blog - Page 6

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(214 Posts)
MarkBaird
Esri Regular Contributor

We’re pleased to announce the release of a beta version of the ArcGIS Maps SDK for Java  with support for Arm64 Linux platforms.  

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Rachael_Ellen
Esri Contributor

There's a new developer blog hot off the press - learn all about multipart geometries and how to use them in your apps built with the Native SDKs!

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DonKemlage
Esri Contributor

DonKemlage_0-1684947227696.png

Right now you can be on the forefront of using the latest (and coolest) basemaps in your app built with the ArcGIS Maps for Native SDK's. If this is of intertest to you, check out the new ArcGIS REST APIs Basemap styles service v2 (beta).

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by Esri Contributor
Esri Contributor

This is a series of 4 bite-sized blogs to support and promote the ArcGIS Maps SDK for Swift. In this post, we will discuss what is view modifier and the reader-proxy pattern, and how to use them to interact with the views.

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by Esri Contributor
Esri Contributor

This is a series of 4 bite-sized blogs to support and promote the ArcGIS Maps SDK for Swift. In this post, we will discuss how to use Swift Concurrency to run asynchronous operations in your app's data model.

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by Esri Contributor
Esri Contributor

This is a series of 4 bite-sized blogs to support and promote the ArcGIS Maps SDK for Swift. In this post, we will discuss how to manage data flow in a mapping app using various SwiftUI property wrappers.

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MichaelBranscomb
Esri Frequent Contributor

ArcGIS Runtime SDK 100.15.2 is now available with bug fixes and 3rd party library updates.

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by Esri Contributor
Esri Contributor

This is a series of 4 bite-sized blog to support and promote the ArcGIS Maps SDK for Swift. In this post, we will discuss how to create a new SwiftUI app with the ArcGIS Maps SDK for Swift package, and explore the app structure.

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LucasDanzinger
Esri Frequent Contributor

We are pleased to announce 200.1 release of ArcGIS Maps SDK for Qt. You can read about the highlights common to all ArcGIS Maps SDKs for Native Apps in the shared ArcGIS Maps SDK blog post and additional details in the 200.1 Release Notes.

Here are a few specific Qt improvements worth highlighting:

  • New and improved sketching experience. As mentioned in the shared blog, there is a new sketching tool called GeometryEditor. This class has several of the same base capabilities as SketchEditor, with some notable improvements, including: freehand editing mode, panning the MapView mid-edit, selection cycling, canUndo/canRedo boolean properties, and better multipart geometry support. We look forward to continuing to evolve our geometry editing and sketching capabilities in GeometryEditor.
  • Numerous snippet additions in the developer guide to better support the conceptual topics. 
  • Improved logging of enum values in C++. All C++ enum can now be output to the console using qDebug(), which makes it very simple to quickly debug issues.

 

qDebug() << e.errorType(); // output: "ErrorType::CommonInvalidArgument"

 


Please reach out if you have any questions or comments.

 

-ArcGIS Maps SDK for Qt Team

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MarkDostal
Esri Regular Contributor

The ArcGIS Maps SDK for Swift Toolkit contains open-source components that will simplify your iOS app development. It is built off of the v200.1.0 version of the new ArcGIS Maps SDK for Swift. It includes:

- An architecture based on SwiftUI and the ArcGIS Maps SDK for Swift.
- Eleven components, including a compass, scale bar, custom search view, general-purpose floating panel, Utility Network trace tool, floor filter, and popup view.
- Support for iOS v15.0 and newer and Xcode 14.0 and newer.

There have been a number of improvements since the Beta release, including:

- `MapView` and `Sceneview` viewpoint changes are now animated.
- The `FloorFilter` component now allows clients to get and set the selected site, facility, and level programmatically.
- The `Authenticator` component has been improved based on changes to the Swift SDK.
- Many other minor updates to accommodate Swift SDK changes, ease-of-use improvements, bug fixes, and improved behavior.

 

You can find the Toolkit here.

 

See this blog post for information on the SDK release.

 

We hope you enjoy the new release! Let us know what you're building with it.

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