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Hi @YifengChen A couple of questions: Please can you verify the version of the plugin in your project? Did you install from the Unity Asset Store or download from Esri Developer Downloads? Regarding Render Pipeline compatibility, ArcGIS Maps SDK for Unity only supports the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP). The legacy Built-in Render Pipeline has never been supported. Thanks
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a week ago
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Hi, Unfortunately, it's not possible to determine if your client's workflow is impacted by the upcoming retirement of ArcGIS Engine. We'll need to find out exactly what data format or technology the "network runtime" refers to, and what their current GIS software is. They mention creating mobile map packages (.mmpk files) which weren't available with ArcGIS Engine or ArcGIS Desktop (ArcMap) so it's possible their workflow is not affected. Can you email ArcGISEngineDeprecation@esri.com and we can provide more advice specific to your situation? Thanks Mike
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2 weeks ago
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Hi, Check with your portal administrator - there are some minimum account requirements / privileges for creating API key credentials: Introduction to API key authentication | Documentation | Esri Developer Thanks
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2 weeks ago
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Hi, What size are the tile packages you're trying to load? We've packaged apps that reference city-scale 3D scene layer packages that are often more than 20GB and they work well because the SDK dynamically loads and unloads data as-needed, based on the viewpoint camera). You can export elevation data and bring it into Unreal for offline use. In ArcGIS Pro the elevation data needs to be part of the elevation category so that it is generated with LERC encoding. Fr more info see Share a tile package—ArcGIS Pro | Documentation. Thanks
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2 weeks ago
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Hi, Can you share more info about the data formats / layer types you're using for the LRT corridor and the other layer it's not aligning with? And is it not aligning horizontally or vertically? Thanks
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2 weeks ago
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Hi, We have been, and will continue to, send out communication regarding the deprecation and upcoming retirement of the ArcGIS Engine Software Developer Kit (SDK) and the ArcGIS Engine Runtime on March 1, 2026. But, based on your question about how it impacts your project, I don't think you should be impacted at all. The deprecation of ArcGIS Engine SDK and ArcGIS Engine Runtime does NOT affect: ArcGIS Maps SDK for Swift Mobile Geodatabase format (.geodatabase files) Mobile Geodatabase transportation networks (.tn folder alongside .geodatabase file) Transportation networks in Mobile Map Packages ArcGIS Pro workflows I'd love to see the Commnication you've received, perhaps you could send to / share with ArcGISEngineDeprecation@esri.com ? Thanks Mike
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2 weeks ago
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Hi, The repro for your question is perfect, thanks for putting that together! Because your features are coincident, you might consider using clusters to indicate the number of coincident features, or alternatively if you just want more control over the labels then check the properties of the label definition. e.g. setting the Property DeconflictionStrategy to Dynamic will display both labels (I was quickly able to test this thanks to your repro), or you might even consider DynamicNeverRemove depending on what other layers you have. If you have multiple layers then you'll want to set Property Priority. Dynamic Place the label in the preferred location, but move to an alternative location to not overlap higher priority labels or point feature/graphic symbols. This label is placed only if it can be moved to a location that will not overlap a higher priority label. DynamicNeverRemove Place the label in the preferred location, but move to an alternative location to minimize overlapping higher priority labels or point feature/graphic symbols. This label is always placed, even if it overlaps a higher priority label. Also see Configure clusters | ArcGIS Maps SDK for .NET | Esri Developer. Thanks
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3 weeks ago
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ArcGIS Maps SDK 2.1 for Unity was released last week and includes the fix for the memory leak discussed in this thread. ArcGIS Maps SDK for Unity | Integration | Unity Asset Store Release notes | ArcGIS Maps SDK for Unity | Esri Developer Thanks
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a month ago
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Hi, Can you share more info about how you were testing a LAN without wider internet access? (to check we can test the same thing... for example, network traffic monitoring tools can simulate network speeds, but in the past we've also seen these change the behavior of the issue we were trying to test) Thanks
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08-05-2025
05:45 AM
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Hi, It would be great to find out more about your app/project and capture your requirements in our backlog - you can email me at: mbranscomb@esri.com. By indoors data, I'm assuming you're referring to ArcGIS Indoors and the supporting data model. The Indoors data model is stored in a geodatabase and accessed via maps/scenes and feature layers. Unfortunately, our Unity Maps SDK doesn't currently support feature layers, nor does it have any specific API for working with ArcGIS Indoors data (often referred to as floor-aware). If the floor aware layers are published as services then you may be able to work with the REST endpoint and we have various samples for this, although the samples don't specifically cover navigating any data relationships. Even if you want the app to work offline, you could potentially query the mobile .geodatabase file, which is based on SQLite. Query a feature layer | ArcGIS Maps SDK for Unity | Esri Developer Query current weather conditions across the U.S.A | ArcGIS Maps SDK for Unity | Esri Developer You mention .slpk files - those are specific to I3S 3D scene layers, including Building, 3D Object, and Integrated Mesh layer types. It looks like you already have some 3D data based on your code snippet, so of course you can add/open these 3D layers with the SDK and provide an "indoor" experience. But utilizing ArcGIS Indoors will be a fair bit more dev effort for now. Thanks Mike
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08-05-2025
04:41 AM
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Hi, We do support Linux for developing and deploying apps with Unreal Engine! (since December 2024, see Announcing ArcGIS Maps SDK 1.7 for Unreal Engine) You can find more details on our current support for Linux here: System requirements for 2.1.0 | ArcGIS Maps SDK for Unreal Engine | Esri Developer Notes: We currently certify Ubuntu 22.04 LTS. Other versions and distros may work, but are not tested or certified – let us know if you’re using something else? Only 64-bit architectures are supported (not x86 or ARM64) – let us know if you need other architectures? Use of Vulkan rendering is required when developing and/or deploying on Linux. We’re only covering use of the pre-built Unreal Engine editor downloaded from Epic Games and not building Unreal Engine from source yourself. That might work, but it’s not tested/certified at this time. Epic Games do not currently support the UELibrary embeddable control on Linux – let Epic Games know if that's something you're trying todo. Thanks Mike
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08-01-2025
08:52 AM
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@YifengChen In our next release in August we plan to include a fix for the memory leak reported by the users on this thread. This specifically addresses the issue of excess ArcGISRuntimeEnvironmentErrorEventInternal objects created. If you're seeing the same thing in your memory snapshots, I can share details of the fix which comprises changes you can apply yourself and test now (but note you cannot use in production until you update to the official release in August). Please contact me at MBranscomb@esri.com and we can arrange to include you in the programme for testing this fix. Thanks Mike
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06-30-2025
04:05 AM
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Hi @MychaelR Did you ever find an answer to this? I'm just finding out about orienteering maps and the International Specification for Sprint Orienteering Maps (ISSOM). Perhaps you've created/published a web style by now? 😊 Thanks Mike
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06-26-2025
06:40 AM
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@DebDrai There are a couple of questions which might help narrow down your search... What type of tools are you running on the SDE spatial databases? SDE spatial databases are now known as enterprise geodatabases. If you're running some server-side automation then I recommend looking at ArcGIS Enterprise and either Python or the SDK for Enterprise. Otherwise, ArcGIS Pro can work directly with enterprise geodatabases, so you might consider the ArcGIS Pro SDK. Generally, the developer tools for building custom apps are designed to work with capabilities that are exposed via feature services, hosted by ArcGIS Enterprise. Where does this logic run? If the tools are running in a user-facing client application, then you should look at the ArcGIS Maps SDKs for Native Apps which natively support 64-bit, but note they're designed to work with feature services and don't currently work directly with enterprise geodatabases at such a low level. That said, this is under consideration for our roadmap, so again, we'd love to know what types of tools you run on your SDE spatial databases! If the tools are running server-side, then again we recommend you look at Python and/or the Enterprise SDK. We've just published some blog posts on migrating from ArcGIS Engine: Migrating from ArcGIS Engine - Part 1: Deprecation and Migration Paths Migrating from ArcGIS Engine – Part 2: Developer Components We hope they help answer your questions, but if they don't, then please email me at MBranscomb@esri.com and we'll figure out how best we can help. Thanks
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06-06-2025
07:31 AM
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Hi @FabioPizzella Unfortunately, there is no hotfix for the issue reported by @ChristofferLindellBolin - they are currently testing a candidate fix only, under the terms of the Esri Early Adopter Programme. Please contact me at MBranscomb@esri.com and we can arrange to include you in the programme for testing this fix. Thanks Mike
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06-02-2025
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1 | 06-30-2025 04:05 AM | |
2 | 06-02-2025 04:51 AM |
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