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Hi, Soon we'll be able to share some exciting news that will help solve this question - stay tuned! Thanks
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Wednesday
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Hi, By default, a scene's terrain is fully opaque and the camera cannot go underground. To see underground features such as pipes in a utility network, you can lower the opacity of the terrain surface and set the navigation constraint on the surface to allow underground navigation. This sample loads a scene with underground features. Pan and zoom to explore the scene. Observe how the opacity of the base surface is reduced and the navigation constraint is removed, allowing you to pan and zoom through the base surface. View content beneath terrain surface | ArcGIS Maps SDK for .NET | ArcGIS Developers Does that provide the experience you want to create? Thanks
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3 weeks ago
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We plan to continue the R&D through 2024. It's possible we'll able to support Linux in late-2024 but cautiously I'd estimate mid-2025. We'd love to hear more about how you're using, or planning to use, our Maps SDK for Unreal Engine - feel free to email me: mbranscomb@esri.com. Thanks
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a month ago
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Hi, Thanks for confirming you were able to get your Lite license string. Sorry if you had trouble finding the right information - the information you needed was at the top of the Get a License topic: We're always looking for ways we can improve the doc, particularly regarding licensing and deployment. If you have any suggestions, we'll be happy to take them. Thanks
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a month ago
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That's excellent information, thanks - I've added to our internal issue. Thanks Mike
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a month ago
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Hi, Did you get all your questions answered? Regarding... + Lastly, if I can't have a Runtime License, can I still deploy my app with the watermarks intact? You can't deploy your app unlicensed (and therefore with the watermarks intact). Before your application is deployed to production, you must license it. But it may be worth noting that you can increase the license level of an application. For example some developers choose to deploy their app with a Lite license string (which would remove the watermark) and then in code apply a higher level of license based on the user signing in to their portal, or by setting a license string. Thanks
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06-11-2024
05:10 AM
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Hi, Can you share any more information about how you use the CreateRasterDataset function? e.g. Are these single band or multi-band raster datasets? Do you create single, standalone raster datasets or do you mosaic multiple raster datasets into a single image? Do you need to update/replace images or update pixels/cells within rasters? What type/format are you creating e.g. JPEG, TIFF, or geodatabase raster dataset? Do you need to specify compression when creating JPEG file or geodatabase rasters? Do you need to build pyramids? (improves the display performance of raster datasets) Do you need to calculate statistics? (allows applications to properly stretch and symbolize raster data for display) Thanks Mike
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06-11-2024
03:25 AM
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Hi, We are currently evaluating support for Linux. To help inform our plans support, we would love to find out more about your plans for both development and deployment of apps on Linux. Do you want to both develop on Linux and deploy apps to Linux? For development and/or deployment, which Linux distributions are you intending to use/target? (e.g. Ubuntu, SUSE, Red Hat, CentOS) Do you need support for just x64 or are you instead/also looking at ARM64? What type of hardware/devices will you be building apps for? Anything else... Thanks
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06-06-2024
04:56 AM
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I see you're using the map type local, note that currently "The OSM 3D Buildings layer will work in global scenes when using the geographic coordinate system WGS84 or the projected coordinate system Web Mercator (Auxiliary Sphere), and in local scenes when using the geographic coordinate system WGS84." (Release notes | ArcGIS Maps SDK for Unity | ArcGIS Developers). I suspect that when you include the basemap, the map is assuming the spatial reference of the basemap, which is Web Mercator, and then cannot support displaying the global buildings layer. Note you should see layer load or view state warnings to indicate this. This is the default behavior for establishing the spatial reference of the map unless you explicitly set this property. Are you able to use the global map mode?
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06-03-2024
08:19 AM
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Hi, Performance can depend on many factors, including the specifications of your machine/hardware, your connection speed (if you're using a service), the I3S version of the service and if it was published with Draco geometry compression and Basis Universal texture compression, and if you've modified the Quality Scaling Factor property on the Camera or changed the viewport size. Can you provide more detail on: Which service(s) are you using? (if it's public please provide the URL, otherwise please share the JSON from the SceneServer endpoint) How long does it take to render? What camera viewpoint are you testing/measuring? (ideally share the values of Long/Lat/elevation (X,Y,Z) and heading, pitch) What's your connection speed? Thanks
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05-30-2024
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China Geodetic Coordinate System 2000 (CGCS2000) is now supported. For more information see topic Spatial references | ArcGIS Maps SDK for Unity | ArcGIS Developers.
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05-20-2024
02:32 AM
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Hi, Can you provide a bit more information about what you're trying to achieve? Rseason to raycast on the map might be to get an elevation value or retrieve attribute/metadata information about a specific spatial feature (e.g. building). Based on a raycast, we effectively perform an "identify" operation. For example, here's a sample showing how to identify specific features from a 3D Object Scene Layer and retrieve an attribute value: Visualize 3DObject ID's | ArcGIS Maps SDK for Unity | ArcGIS Developers. We typically think of "map tiles" as one of the tiled layer types, either vector tile layer or image tile layer which don't generally support identify operations. For more info also see Mesh collider | ArcGIS Maps SDK for Unity | ArcGIS Developers Thanks
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05-09-2024
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Version 100.15.5 of the ArcGIS Runtime SDKs for Android, iOS, Java, .NET, and Qt is now available. This patch includes bug fixes and 3rd party library updates. For more details, please see the SDK-specific release notes topics. ArcGIS Runtime SDK for Android ArcGIS Runtime SDK for iOS ArcGIS Runtime SDK for Java ArcGIS Runtime SDK for .NET ArcGIS Runtime SDK for Qt Get the update via the package manager for your chosen platform, or download this release from the ArcGIS Developers downloads page.
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05-08-2024
08:29 AM
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Version 200.4 is the current stable release (Release 200.4.0 Release · Esri/arcgis-maps-sdk-swift · GitHub). For more information see ArcGIS Maps SDK for Swift | ArcGIS Developers.
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05-07-2024
06:46 AM
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Two samples that might help: Reverse geocoding: https://github.com/Esri/arcgis-maps-sdk-unreal-engine-samples/blob/0c68aa9c45c0f8346b1f25993b9cc79eddc2598c/sample_project/Source/sample_project/Geocoding/Geocoder.cpp#L252 Identify 3D Object Scene Layer IDs: arcgis-maps-sdk-unreal-engine-samples/sample_project/Content/SampleViewer/Samples/HitTest at main · Esri/arcgis-maps-sdk-unreal-engine-samples (github.com)
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05-07-2024
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