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Hi, Have you installed the Visual C++ Redistributable for Visual Studio 2015-2022? (or included the redistributable with your installer) Latest supported Visual C++ Redistributable downloads | Microsoft Learn Do you have the libraries described in this topic in the correct location relative to the application? Deployment | ArcGIS Maps SDK for .NET | Esri Developer Thanks
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3 weeks ago
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Hi, In ArcMap (ArcGIS Desktop) did you/they use the Create Runtime Content tool which generated files on disk in a folder? With ArcGIS Pro, to create a network dataset for use with the SDK you use the Create Mobile Map Package tool. This effectively includes the same network dataset files (.geodatabase file and .tn folder) that the ArcMap workflow created (but of course with newer logic). The MMPK approach is beneficial because it's a single file to distribute/deploy to devices. While it is technically an archive file, there's no compression and the SDK can access content directly within the MMPK file, without needing to unpack. In code, you can get the network from the map with the Property TransportationNetworks. You can still unpack if it's important to your workflow - using the Method UnpackAsync. To include a network dataset within a mobile map package, run one of the geoprocessing tools that create a network layer. For example, the most basic may be Make Network Dataset Layer (Network Analyst)—ArcGIS Pro | Documentation. Thanks
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3 weeks ago
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Hi, I'm not aware of any known issues relating to rotation. Are you able to call ToJson() on the Renderer (or if there's no renderer on the Symbol) and share the json? For a specific release, you can check known issues in the release notes e.g., Release notes for 200.8 | ArcGIS Maps SDK for .NET | Esri Developer Thanks
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4 weeks ago
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Hi, Is this error within Visual Studio, when trying to debug/start the app? Are you able to repro with a simple app created from our project template? NuGet Gallery | Esri.ArcGISRuntime.ProjectTemplates 200.8.0 or ArcGIS Maps SDK for .NET Project Templates - Visual Studio Marketplace Thanks
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4 weeks ago
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Hi Matt, What's the value of MapView Property WrapAroundMode? Thanks
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09-23-2025
05:35 AM
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Hi @YifengChen A couple of questions: Please can you verify the version of the plugin in your project? Did you install from the Unity Asset Store or download from Esri Developer Downloads? Regarding Render Pipeline compatibility, ArcGIS Maps SDK for Unity only supports the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP). The legacy Built-in Render Pipeline has never been supported. Thanks
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08-28-2025
11:17 PM
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Hi, Unfortunately, it's not possible to determine if your client's workflow is impacted by the upcoming retirement of ArcGIS Engine. We'll need to find out exactly what data format or technology the "network runtime" refers to, and what their current GIS software is. They mention creating mobile map packages (.mmpk files) which weren't available with ArcGIS Engine or ArcGIS Desktop (ArcMap) so it's possible their workflow is not affected. Can you email ArcGISEngineDeprecation@esri.com and we can provide more advice specific to your situation? Thanks Mike
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08-27-2025
04:22 AM
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Hi, Check with your portal administrator - there are some minimum account requirements / privileges for creating API key credentials: Introduction to API key authentication | Documentation | Esri Developer Thanks
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08-25-2025
08:11 AM
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Hi, What size are the tile packages you're trying to load? We've packaged apps that reference city-scale 3D scene layer packages that are often more than 20GB and they work well because the SDK dynamically loads and unloads data as-needed, based on the viewpoint camera). You can export elevation data and bring it into Unreal for offline use. In ArcGIS Pro the elevation data needs to be part of the elevation category so that it is generated with LERC encoding. Fr more info see Share a tile package—ArcGIS Pro | Documentation. Thanks
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08-25-2025
08:00 AM
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Hi, Can you share more info about the data formats / layer types you're using for the LRT corridor and the other layer it's not aligning with? And is it not aligning horizontally or vertically? Thanks
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08-21-2025
07:43 AM
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Hi, We have been, and will continue to, send out communication regarding the deprecation and upcoming retirement of the ArcGIS Engine Software Developer Kit (SDK) and the ArcGIS Engine Runtime on March 1, 2026. But, based on your question about how it impacts your project, I don't think you should be impacted at all. The deprecation of ArcGIS Engine SDK and ArcGIS Engine Runtime does NOT affect: ArcGIS Maps SDK for Swift Mobile Geodatabase format (.geodatabase files) Mobile Geodatabase transportation networks (.tn folder alongside .geodatabase file) Transportation networks in Mobile Map Packages ArcGIS Pro workflows I'd love to see the Commnication you've received, perhaps you could send to / share with ArcGISEngineDeprecation@esri.com ? Thanks Mike
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08-21-2025
05:47 AM
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Hi, The repro for your question is perfect, thanks for putting that together! Because your features are coincident, you might consider using clusters to indicate the number of coincident features, or alternatively if you just want more control over the labels then check the properties of the label definition. e.g. setting the Property DeconflictionStrategy to Dynamic will display both labels (I was quickly able to test this thanks to your repro), or you might even consider DynamicNeverRemove depending on what other layers you have. If you have multiple layers then you'll want to set Property Priority. Dynamic Place the label in the preferred location, but move to an alternative location to not overlap higher priority labels or point feature/graphic symbols. This label is placed only if it can be moved to a location that will not overlap a higher priority label. DynamicNeverRemove Place the label in the preferred location, but move to an alternative location to minimize overlapping higher priority labels or point feature/graphic symbols. This label is always placed, even if it overlaps a higher priority label. Also see Configure clusters | ArcGIS Maps SDK for .NET | Esri Developer. Thanks
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08-19-2025
03:08 AM
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ArcGIS Maps SDK 2.1 for Unity was released last week and includes the fix for the memory leak discussed in this thread. ArcGIS Maps SDK for Unity | Integration | Unity Asset Store Release notes | ArcGIS Maps SDK for Unity | Esri Developer Thanks
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08-06-2025
10:33 PM
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Hi, Can you share more info about how you were testing a LAN without wider internet access? (to check we can test the same thing... for example, network traffic monitoring tools can simulate network speeds, but in the past we've also seen these change the behavior of the issue we were trying to test) Thanks
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08-05-2025
05:45 AM
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Hi, It would be great to find out more about your app/project and capture your requirements in our backlog - you can email me at: mbranscomb@esri.com. By indoors data, I'm assuming you're referring to ArcGIS Indoors and the supporting data model. The Indoors data model is stored in a geodatabase and accessed via maps/scenes and feature layers. Unfortunately, our Unity Maps SDK doesn't currently support feature layers, nor does it have any specific API for working with ArcGIS Indoors data (often referred to as floor-aware). If the floor aware layers are published as services then you may be able to work with the REST endpoint and we have various samples for this, although the samples don't specifically cover navigating any data relationships. Even if you want the app to work offline, you could potentially query the mobile .geodatabase file, which is based on SQLite. Query a feature layer | ArcGIS Maps SDK for Unity | Esri Developer Query current weather conditions across the U.S.A | ArcGIS Maps SDK for Unity | Esri Developer You mention .slpk files - those are specific to I3S 3D scene layers, including Building, 3D Object, and Integrated Mesh layer types. It looks like you already have some 3D data based on your code snippet, so of course you can add/open these 3D layers with the SDK and provide an "indoor" experience. But utilizing ArcGIS Indoors will be a fair bit more dev effort for now. Thanks Mike
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08-05-2025
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| 1 | 08-21-2025 05:47 AM | |
| 1 | 08-06-2025 10:33 PM | |
| 1 | 06-30-2025 04:05 AM |
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