valrik

Object Orientation

Discussion created by valrik on Oct 25, 2013
Latest reply on Oct 28, 2013 by MBuehler-esristaff
I want to generate buildings in ta medieval style like this http://www.turbosquid.com/3d-models/max-medieval-town-building-games/580860.  What I do need to do as well is use a rule to add some assets onto buildings, but no have rotations reset.

so if an asset has been rotated 90 degrees to fit on a side wall, when it is exported and imported into Unity or 3DSMax, when selected it will display as being rotated 90 degrees rather than set to 0,0,0.

Also, if I use a gable roof, is there any way I can cut the roof in half horizontaly?

And how would I use the inbuilt cube to add the corner posts?

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