Creating urban block

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3
10-23-2013 06:17 AM
AleksandarLalovic
New Contributor II
I intend to create a rule for a generic urban block. To do this i need to offset the initial shape first and then cut off the corners from offseted shape (see attachment). Is is possible to do such a split?
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3 Replies
MatthiasBuehler1
Frequent Contributor II
Hi,

this type of split is currently not possible, no.

:(

but we have open ears for new CGA operations, of course. :)
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TomMorgan
New Contributor
if you don't want the corners (I can't tell from your phrasing...)

Lot -->
offset(-10)
comp(f){inside : NIL | border : Block}

Block -->
convexify
innerRect
color(0,0,1)


[ATTACH=CONFIG]28631[/ATTACH]
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AleksandarLalovic
New Contributor II
@Sharkmouse

Thanks for the idea, same thing already crossed my mind but i do need the corners asswell. You might get a more clear idea of what i am trying to doo from the images in the attachment.

The thing is that as loong as the corner angles are close to 90 degrees everything is fine, but once the angles get to big or too small i get some, lets say very unconventional results.

As far as i see it now, the only way to sove this is to cut off the corners in a way i described in my first email and split the remaining part into individual buildings.

@matthiasbuehler

Im very happy to hear that.
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