so if an asset has been rotated 90 degrees to fit on a side wall, when it is exported and imported into Unity or 3DSMax, when selected it will display as being rotated 90 degrees rather than set to 0,0,0.
Also, if I use a gable roof, is there any way I can cut the roof in half horizontaly?
And how would I use the inbuilt cube to add the corner posts?
1] for the rotation question: can you post screenshots ? 2] I'd say yes, but it depends how you need this. screenshot welcome. 3] for the use of the "builtin:cube", you best check the split() operation and some example code.