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Hopefully you've found the solution by now, but to answer the question, the equivalent class in ArcGIS Runtime SDK 100.x for Android is the ArcGISTiledLayer (ArcGIS Runtime SDK for Android 100.15.2). Note that there's a now new Kotlin-oriented SDK for targeting the Android platform, called ArcGIS Maps SDK for Kotlin: ArcGIS Maps SDK for Kotlin | ArcGIS Developers.
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08-31-2023
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Using a higher Quality Scaling Factor will use more resources, particularly memory. Have you tried updating to Unreal Engine 5.2, perhaps this offers greater stability? Are you using the latest version of ArcGIS Maps SDK for Unreal Engine, 1.3?
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08-30-2023
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ArcGIS Maps SDK for Local Server 200.1 is an incremental compatibility release that provides support for geoprocessing and map packages created with ArcGIS Pro 3.x. For more information on using this latest release of ArcGIS Maps SDK for Local Server with the ArcGIS Maps SDKs for .NET, Java, and Qt see the release notes for your SDK of choice: Release notes for 200.2 | ArcGIS Maps SDK for .NET | ArcGIS Developers Release notes for 200.2 | ArcGIS Maps SDK for Java | ArcGIS Developers Release notes for 200.2 | ArcGIS Maps SDK for Qt | ArcGIS Developers You can download the latest release of Local Server from the ArcGIS Developers site.
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08-24-2023
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Hi, An ArcGIS Developer subscription is the best way to get started because as a developer, for free it gives you access to all the capabilities of the SDK - only when you are going to deploy the application to users do you need to purchase licenses. And there are flexible approaches to licensing your apps (see doc links below). I recommend: Sign up for an ArcGIS Developer subscription. Choose the new ArcGIS Maps SDK for Kotlin (rather than the previous generation ArcGIS Runtime SDK for Android). Read the docs covering offline/field workflows. Read the docs covering licensing and deployment. Try the samples demonstrating offline map workflows.
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08-24-2023
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@SeanSmith111 some more info from the geocoding team... The best practice recommendation is to combine the four datasets into one prior to building the locator and then building a single POI locator. This is documented here: Combine multiple data layers into a single locator—ArcGIS Pro | Documentation And here's a tutorial: Tutorial: Create a locator with more than one dataset of the same role—ArcGIS Pro | Documentation Doing this will ensure optimal quality of suggestions/results and performance. Having said that, what you've encountered here is unexpected and we'll investigate further internally - potentially there's a bug lurking in this issue somewhere. It would still be great to know the answer to this question if you have time: Question: are you able to open the mmpk in ArcGIS Pro, specify/use the locator within the mmpk, and still get suggestions?
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08-24-2023
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Hi, 'Virtual City Googles' sounds like a great project! The current loading pattern tries to achieve a balance across a range of device types, but if you have higher spec hardware then you will be able to load more data (greater resolution). To start, try experimenting with the Quality Scaling Factor on the Camera | ArcGIS Maps SDK for Unreal Engine | ArcGIS Developers.
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08-24-2023
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Version 1.3 of the ArcGIS Maps SDK for Unreal Engine contains several enhancements including the ability to modify terrain and integrated mesh layers, filter 3D object and building scene layers, plus improvements to the developer experience. This release continues our dual-purpose mission to bring accurate real-world geospatial data to Unreal Engine and to integrate GIS capabilities seamlessly with your game engine app development. New and enhanced features include: Mesh modifications of terrain and integrated mesh scene layers. Spatial filtering of 3D object and building scene layers. Improvements to developer samples. Find out more in our full announcement on the ArcGIS Blog Announcing ArcGIS Maps SDK 1.3 for Unreal Engine
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08-23-2023
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Version 1.3 of the ArcGIS Maps SDK for Unity contains several highlights including enhanced support for virtual tabletops, the ability to modify the terrain and filter 3D features spatially, and improvements to the developer experience. This release continues our dual-purpose mission to bring accurate real-world geospatial data to Unity and to integrate GIS capabilities seamlessly with your game engine app development. New and enhanced features include: Virtual tabletops in VR and AR. Mesh modifications of terrain and integrated mesh scene layers. Spatial filtering of 3D object and building scene layers. Improvements to developer samples. Find out more in our full announcement on the ArcGIS Blog Announcing ArcGIS Maps SDK 1.3 for Unity
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08-23-2023
07:24 AM
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Labels should work for both Features and Graphics and at the Lite license level. Can you share your full code snippet?
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08-23-2023
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If you want to display arbitrary text, then a simple label expression may be better initially: SimpleLabelExpression | Documentation (arcgis.com) For ArcadeLabelExpressions I recommend browsing the doc Introduction | ArcGIS Arcade | ArcGIS Developers and then also trying out the Playground | ArcGIS Arcade | ArcGIS Developers. Essentially Arcade enables you to create label expressions that are derived from attributes in the data and can include more advanced behaviors such as calculations and formatting.
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08-23-2023
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🤣 Spatial puns are the best kind! I recommend avoiding CompositeSymbol. It has a more modern equivalent in the MultiLayerSymbol, although this does involve a more complex object model. A great way to work with these newer multi layer symbols is to use ArcGIS Pro to create symbols and then put them in a mobile style file (a sqlite database under the hood) and then you can search and retrieve those symbols from the mobile style and apply to your features or graphics. We don't currently have a Swift sample for this (on the roadmap), but conceptually you can refer to these existing .NET samples: Read symbols from mobile style | ArcGIS Maps SDK for .NET | ArcGIS Developers Create symbol styles from web styles | ArcGIS Maps SDK for .NET | ArcGIS Developers Our cartographer John Nelson publishes some lovely desktop styles that you can open in ArcGIS Pro and copy into a mobile style file and then use in the Native Maps SDKs - see this ArcGIS Online search for his current range.
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08-23-2023
06:32 AM
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Hi Sean, I've had to ask a colleague for more advice on this one. Question: are you able to open the mmpk in ArcGIS Pro, specify/use the locator within the mmpk, and still get suggestions? Knowing this could help determine if the issue is with the Qt SDK correctly honoring what's in the mmpk or the issue is with ArcGIS Pro consolidating/packaging the locators initially. Thanks
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08-23-2023
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Hi, As far as I know there's no limit to the number of locators you reference when creating a mmpk, but the packaging process will consolidate these into a single Composite Locator within the mmpk. Questions: Does it matter which of the 4 you remove? What's the value of the property LocatorInfo.isSupportsSuggestions? If you first create a Composite Locator in ArcGIS Pro then reference that when creating the mmpk do you get a difference?
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08-22-2023
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Here's a sample that shows how to setup labels for a layer (albeit a polygon layer in this case, but the pattern is basically the same): Show labels on layer. And here's the full technical Labeling properties manual that provides detailed information on how the properties that you see in ArcGIS Pro map onto API types exposed in Swift. Even if you don't currently have access to the ArcGIS Pro desktop software, I recommend looking at the documentation to determine the properties that will help you achieve the effect you're looking for in the API. Introduction to the Maplex labeling engine in ArcGIS Pro: Label with the Maplex Label Engine—ArcGIS Pro | Documentation Specific Line labeling properties/behaviors in ArcGIS Pro: Labels for line features—ArcGIS Pro | Documentation For placing a label "along the direction of the line in the middle of the line" you probably want to use 1.14.0 placement property value `lineCenterAlong` which means Center of label prefers the midpoint of the geometry, label follows the geometry segments. And the symbol is determined by the TextSymbol | Documentation you specify.
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08-22-2023
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Whether to embed/include the basemap within the mmpk is typically a choice you make based on your scenario/workflow and if users will have internet connectivity on their devices in the field. For more info see Offline maps, scenes, and data | ArcGIS Maps SDK for .NET | ArcGIS Developers. In terms of the error above, it indicates that your app cannot connect to the internet - some questions / things to investigate: Are you testing on an Android emulator or on a physical Android device? Can that environment access other internet content? What permissions have you requested/enabled in the Android manifest file for your app?
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08-14-2023
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