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Correct, esri/dijit/analysis/* refers to the analysis widgets. We don't yet have these widgets scheduled yet; I will provide an update to this post once I have more information.
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03-31-2017
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Hi Adam, the print widget will be included in this release as well (and has been redesigned for 4.x; it's pretty nice!). The draw widget will be part of the summer release at the earliest.
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12-16-2016
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The SDK is now updated with IdentityTask and FindTask. We also just published the TypeScript definition files with both of these added back in: https://github.com/Esri/jsapi-resources/commit/2978250
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10-21-2016
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We already spoke on the phone, but just in case others are following this thread - We are working towards having WMS support in 4.3. I will post an update closer to the release to confirm whether it will likely make it.
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10-17-2016
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Your questions are valid and you've helped us with an oversight. Please keep the feedback and questions coming!
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10-12-2016
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Yes, we will recreate the TypeScript definitions along with the SDK update. I should have more info on timing by mid-next week.
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10-12-2016
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Hi Jan, I support the JS API from a product management perspective. I understand your frustration and the difficulty you are experiencing right now. It may not make your job easier, but I'd like to be transparent about our release strategy to at least provide insight into why we released the API into production, and also some info about upcoming releases. As you know, 4.x was a complete rewrite of the API. While 4.0 didn’t have functional equivalence with 3.x, it did lay the foundation with a brand new architecture, programming patterns, and integrated new capabilities like 3D and map rotation. Developers wanting to build web apps with 3D visualization could start using this API and put them into production with the confidence of a fully-released API. In fact, there are already hundreds of great apps already out there that are built on 4.x. Developers that wanted to build 2D web apps could use the online SDK to figure out whether the current version of the API had the capabilities needed for their application requirements. In many cases, developers had to (and continue to) use 3.x because they needed something such as edit which is not yet available in 4. However, by releasing 4.0 to production, we are not holding back those developers who are building apps with requirements that are met by the current API. Because of the value we see in both APIs, we have committed to releasing both APIs concurrently – 4 releases of both 3.x and 4.x are planned for 2017. That being said, we received feedback from the developer community that they needed more help determining whether the current version of the 4.x API had the capabilities needed for their app. For that reason, we put together the Choosing a version guide and detailed matrix help developers quickly determine whether a particular functionality had been built, and also "map" 3.x classes/properties/methods to 4.x (especially useful for cases where the implementation has been redesigned for 4.x). To your point, we haven't provided extensive information about when each of the remaining capabilities will be implemented in 4.x. I understand that this could make it difficult for you when planning your development work. To share information on our release strategy, and a potential way in which we might be able to improve a bit: We have a very dynamic development and release process, with requirements that are driven by the ArcGIS platform (such as enhancements in ArcGIS Online, deeper support for 3D across the platform, vector tile layer support, etc), requirements specific to the API that we've collected from customers over time such as map rotation, and then all of the capabilities that will bring 4.x at parity with 3.x. At any given time, the team works on shorter-term advancements that make it into the subsequent release, and also longer design work that can span multiple releases. Because of all of this complexity and the dynamic nature of our work, we are careful about not committing to time frames unless we are very confident about the timing (so that developers don't plan their development schedule around something that they depend on and later find that it has been delayed). With this in mind, I think we can do better at communicating at least what we are working on, without a firm commitment to a particular release. I think this will give developers an idea about what capabilities are *in progress*, and those that will take longer to implement. One idea we had was to post a blog approximately one month before each release that describes this information. Do you think that would help? I think it is also worth mentioning that 3.x is still a great option - it is a fully featured 2D API that will be supported through 2020. All versions of the API will also be hosted on our CDN indefinitely, so apps won't break, even after the API version reaches the retirement phase. More info here. As you suggested, the 4.x API is in fact a moving target; I promise that we will do our best to support you as you plan your development and build your apps. If you have any specific questions about the status of an API feature, please post them on geonet or contact me directly and we can have a transparent conversation about it. Thanks, Julie
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10-12-2016
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Yes, we will add the ability to query a layer based on pixels (using a defined tolerance); the dev team is currently working on the design for this.
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10-11-2016
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All, thank you for your feedback. IdentityTask is actually still part of the 4.1 API, but was removed from the online documentation because we had planned on introducing a new (elegant) implementation that would better integrate with the 4.x API design, and could also support 3D in the future. However, in hindsight, we should have left it in the documentation since it was already available with 4.0. We added a task in our queue to put it back; I will update this thread once it is available in the online SDK. In the meantime, here is a sample showing how you can use IdentityTask with the 4.1 API: IdentityTask Sample - jsbin
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10-11-2016
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If you watched the presentation and would like the demos.. Rene Rubalcava has shared his demos here: https://github.com/odoe/esri-lts/tree/master/esrijs-discover-4 I showed the following SDK samples: https://developers.arcgis.com/javascript/latest/sample-code/scene-local/live/index.html https://developers.arcgis.com/javascript/latest/sample-code/symbols-points-3d/live/index.html https://developers.arcgis.com/javascript/latest/sample-code/layers-scenelayer/live/index.html https://developers.arcgis.com/javascript/latest/sample-code/visualization-vv-color/index.html https://developers.arcgis.com/javascript/latest/sample-code/layers-portal/live/index.html https://developers.arcgis.com/javascript/latest/sample-code/portalitem-dragndrop/live/index.html https://developers.arcgis.com/javascript/latest/sample-code/webscene-basic/live/index.html https://developers.arcgis.com/javascript/latest/sample-code/webscene-slides/live/index.html
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05-16-2016
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If you'd like to learn the basics about the ArcGIS API 4 for JavaScript, check out this 1-hour training seminar that Rene Rubalcava and I did last week. Discover the Next-Generation ArcGIS API 4 for JavaScript The goals of this session were to help you get started on: Designing and developing apps using ArcGIS API 4 for JavaScript with an understanding of the new object model, core components, and programming patterns. Visualizing your data in 2D and 3D. Building apps that take advantage of web maps, web scenes, and layer items Creating rich, responsive web apps featuring a great user experience.
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05-16-2016
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There are multiple ways in which you can distribute your custom widgets. 1. (I recommend this approach) You can create a sample app using the Developer Edition, and then download it as a zip from the Developer Edition home page Your customers can then upload it to their installation of the Developer Edition, and do further configuration on top of your sample app, save it, then deploy it to their production server. Note that for now, they will still have to copy your widgets into their widget folder (option 2) in order to make NEW apps based on your widget. This is not required if they are just configuring the sample app you provided. In the future, you will be able to add the widgets contained in an uploaded app to the general pool of Builder widgets without doing (option 2). 2. You can share the widget folder with your customer that has the Developer Edition installed. They will then drop them into their widgets folder within their Builder installation [install dir]\client\stemapp\widgets 3. You can share your widgets with the community in the public Github repo: Esri/arcgis-webappbuilder-widgets-themes · GitHub 4. You can export a template from the app you've created and share the template with your customers. Note that this process is creating an ArcGIS Online/Portal template, not a Web AppBuilder template. 5. You can create a ready-to-use app for your customers using WAB, host it on your own web server, or give it to your customers to deploy on their server. You can't host your app that contains custom widgets on ArcGIS Online, but you can reference your app in an item and share that item with your customer. 6. Marketplace providers can take the item described in (4) and create a listing in Marketplace. Customers can then purchase the item in Marletplace, and obtain a subscription to your hosted app. 7. You can create an app using the embedded version of WAB (in Online/Portal), and then upload it to the Developer Edition to add your custom widgets, etc. You can even modify the config file manually without the Developer Edition. However, I don't see much benefit with this approach since you can just install the Developer Edition at no extra cost and have a nice interface to use for configuration.
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01-09-2015
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The full release is out!! You can download the release here. Web AppBuilder for ArcGIS | ArcGIS Blog
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12-18-2014
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The full release is out! You can now access the Developer Edition from the Web AppBuilder's Developer site home page here. A HUGE THANKS to our user community that has contributed very valuable feedback during the beta program; you have really helped us improve the product since its original beta 1 release in March. Please continue to send us your feedback as you try out the full release! ArcGIS blog post
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12-18-2014
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