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See my other mail .. Editing Colladas is relatively easy since it's ascii files (pure text). Thus, you can edit it in NotePad by 'search and replace'. But in your case, I just recommend to get the SketchUp file and re-export it as an other collada file as a triangulated mesh and getting rid of the holes in the polygons. That solves most issues. cheerio ! 😮
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10-08-2012
04:08 AM
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Hey Caroline. It's taken some time, but watch this vid I made : (watch in HD!) http://video.arcgis.com/watch/1781/tutorial-13-facade-wizard Cheers Matt
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10-08-2012
02:34 AM
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Haha... If you weren't able to, you'd still have some time left to learn until you have to teach it to your youngest .. 😉 [ both CityEngine and shoe laces .. ]
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10-05-2012
05:40 AM
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Hi ! Please PM me with your Activation Code, name and MAC address of your new machine. I'll organize it with E-On. Matt
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10-05-2012
05:38 AM
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Hi ! CE writes the geometries out in the format's industry standards. Thus I assume your visualization software simply inverts full transparent and fully opaque. '0' or '1' as transparency is interpreted differently. Do you find an option to set this in your app ? Let me know .. 🙂
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10-05-2012
05:35 AM
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Hi ! can you point me to the file via PM ? TIP : if you import the collada file and check Window > Error Log and get a warning that all faces are transparent then it's the file's fault since it was not written out according to the collada standard which CE uses. There's some confusion what is transparent and opaque ( 0 or 1). Lemme know .. 🙂
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10-05-2012
05:31 AM
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Hi ! Our lead dev said that a Python Exception should be possible. But I can not tell you how myself. I am not that deep into proper Python coding. Andi's currently in holiday. I usually just print the stuff to the console. 🙂
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10-05-2012
12:37 AM
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hi ! the time to start the download dialog is long indeed, and there's sadly no visual cue about it. but CityEngine must wait for the arcGIS online server to react and send all the data. an other way to download the examples is directly as a zipped project from here (actually, it's the same place the stuff is coming from): http://resources.arcgis.com/en/communities/city-engine/01w90000000r000000.htm ( the start time .. not sure what is causing this on your machine ... though, CityEngine uses now the official Esri licensing system which may take longer to start as related to the old system we used in 2011 ) let me know how it goes. don't forget that each tutorial has also a video version with some additional knowledge. mostly they're spoken by me.. 🙂 sadly, I'm not native english speaking ..
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10-03-2012
04:40 AM
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hi ! Tomorrow (29.9.2012), you should be able to see the video tutorial of this process here : http://video.arcgis.com/series/62/cityengine/date/desc Check the 2012 version of the Facade Wizard Tutorial video. Ok ? 🙂
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09-28-2012
02:48 AM
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Hi ! Well, your Scene Coordinate System is in feet. You see the projection at the bottom of CE. In general, I'd recommend you reproject your data in ArcMap before import in to CityEngine to the same NAD projection just in meters, not feet. Or you adapt the extrusion height, but I'd recommend that because your overall scene size is the wrong. Let me know if that all makes sense and if you have more questions ! Matt p.s maybe create some test shapes and test extrusion into CE and export to GDB, then route back to ArcScene or so to check that you have full control over correct units. Once you have a stable workflow, you're good to go.
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09-28-2012
02:42 AM
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sure possible ! case p(0.25) :
DoThis.
else :
DoThat.
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09-28-2012
02:34 AM
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To get the building height, I'd rather set up a script which calculates the meshes bounding box. Polys with holes would not be supported. I've written some MEL code which gets a vertex list of one polygon with which you can directly create a corresponding shape in CityEngine. That could be a starting point. You'd have to continue using the output of this, then go on and create the text for CityEngine python code. float $resultArray[] = `getFaceVertexCoordList("polySurface1" )`;
print $resultArray;
global proc float[] getFaceVertexCoordList(string $shapeName)
{
float $resultArray[] = {};
string $ftv[] = `polyInfo -faceToVertex ($shapeName+ ".f[0]")`;
string $buf[];
$numTokens = `tokenize $ftv[0] ":" $buf`;
$numTokens = `tokenize $buf[1] " " $buf`;
for ($element in $buf)
{
float $coords[] = `xform -ws -q -t ($shapeName + ".vtx[" + int($element) +"]")`;
$resultArray[size($resultArray)] = $coords[0];
$resultArray[size($resultArray)] = $coords[1];
$resultArray[size($resultArray)] = $coords[2];
}
return $resultArray;
} Note that this obviously only works if the input mesh has just 1 face.
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09-25-2012
01:56 AM
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how do you actually store the attribute ? I assume you have 1 mesh for each building footprint which contains e.g. an 'Extra Attribute'. (?) m.
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09-21-2012
08:07 AM
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this code just sets an attribute value to 27 on a block. that does not export anything. other question: how does that height information get into Maya ? do you define the values there or do you otherwise import it there ? I just need to know the desired pipeline better.
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09-21-2012
02:26 AM
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