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Hi ! You can manually upload the .3ws as an AGOL item. check e.g. Manual > Exporting Models > CityEngine Web Scenes. Means: - Export scene to .3ws - Login to your AGOL account -> My Content - + Add Item, browse to .3ws file - upload, share Ok ? And yes, of course this is supposed to be fixed in future. 😮 Cheers ! m.
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10-16-2012
03:22 AM
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Hi ! Better search the Manual under: Manual > Street Networks (then all subtopics) StreetNetworks create Dynamic Shapes, thus checking the Shapes documentation is not the perfect place. * * * You can not automatically 'clean' all tangents in the way you want. There's an infinity of possibilities to do that, thus it's not efficient to try to caltulate this. I've had a quick chat with the developer. The only 'quite efficient' way to get rid of such overlaps would be setting the minimum angle automatted according to my last post, but this would need to be implemented. I'll have to see whether this will get included in the roadmap. For now, you'll have to clean that manually. * * * You can merge double roads by using large radii in the cleanup tool. The docs may enlighten you .. 🙂 Check : Manual > Street Networks > Cleanup Graph Cheers !
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10-15-2012
07:14 AM
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Hey LinaYat ! Welcome to the Forum !! First, I recommend the video tutorials and the written tutorials you can find here : http://forums.arcgis.com/threads/64843-CityEngine-Collection-RESOURCES-FAQ-HELP You'll see how to import data into your scene and how to frame them in the view with the 'f' key. You'll hear my annoying voice .. 🙂 The message that data is too far from the origin means that you have some data in the origin and want to place more data very far away from that origin. This is prevented due to possible imprecisions. Really start with a new scene, and try to preprocess all data so it just uses 1 projection for all data. Let me know how you're starting off with CE. Kind greetings ! matthias
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10-15-2012
02:19 AM
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Hey there .. 1] If CE does not find the texture, either the texture is actually missing or the file path to it is wrong. Use the standard file navigation conventions : Examples: images/myTexture.jpg --> CE will search the image in the images folder. images/myFolder/myTexture.jpg --> CE will search the image in images/myFolder. I assume this is the issue, so please double check both the paths and if the textures really are there. CE does not search further than that given path. Subfolders are NOT checked. If you open a COLLADA file in a text editor and search for the file paths, you can also see this: ../myFolder/myTexture.jpg '..' means go up one directory, then go to the folder called 'myFolder' to find the file. That structure would be used if the collada file is in 1 folder and it's textures in an other. Adapt all those paths according to your file structure if CE does not find them. TIP : 'Search and Replace' works also over multiple files with some text editors. E.g. with the free tool called 'NotePad++' ( http://notepad-plus-plus.org/ ) , you can search and replace texts in folders and subfolders, editing 100s of files if needed ! 2] Those 'excess lines' are the edges of the polygons which result from the triangulation process you did specifically at the export from SketchUp. All polygons which have more than 3 edges will be broken down into triangles, which then get displayed of course in CE. Triangles can be ignored if they're on Static Models, but if the assets are imported as Shapes, they're not so cool. For this, in 2012 a new 'Cleanup Shapes' tool was introduced for this precise step. Use this to un-triangulate the geometries again in CE. Note that the topology is probably a little different than in SketchUp. Check the little screenshot from the toolbar where you find the tool. 3] Better I get the file if the problem continues. Or a similar file in future. Let's see then.. 🙂 4] Ah .. Separate files get aligned in height individually. This automatic behavior is not optimal in all cases. Try to combine those files in 1 file. 5] YAY ! 🙂 Let me know how it goes ! Matt
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10-15-2012
02:11 AM
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Hi ! In the CE application folder, you'll find a file called CityEngine.ini. Open it with a text editor. Change the line -Xmx2048M To e.g. -Xmx4096M Or a similar value ( does not have to be power of 2 ). save, restart CE to take effect. [This will change the left memory indicator.] PLEASE SET THIS WITH CAUTION !! Cheers ! matt
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10-15-2012
01:34 AM
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Hi ! Did you see the Manual in the Help Menu (F1) ? There's all details on Street Network and Cleanup of streets. CityEngine has a BIG manual, so really take your time to browse through all topics for a good overview. Additionally, check the tutorial videos via this link : http://forums.arcgis.com/threads/64843-CityEngine-Collection-RESOURCES-FAQ-HELP * * * There's 2 reasons why Streets are getting curved in CityEngine 2011 and 2012 : 1] the user sets them curved 2] the graphs are connected in a very small angle. thus, the system tries to create a minimal angle which is bigger to prevent bad local shapes to be created. In your case, the shapes overlap the other street next to it, but this can not be globally controlled. for this, you'll need to quickly edit the tangents with the Edit Curves Tool ( 'c' key). Let me know if you have more questions ! Matt
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10-15-2012
01:22 AM
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hi ! When does this happen precisely ? - if no scene is open - if a scene is open and a shape with no rule file assigned ? - if a scene is open and a shape with rule file assigned ? - .. After a crash, search your harddrive ( e.g. on Windows C:/ ) for a log file which starts with the name 'hs_err'. It can be created in multiple positions, thus you have to search for it. If you find such a log file which got created in the right time, can you post the file here ? Let me know .. Matt
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10-12-2012
02:09 AM
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hi .. 1] - did you also copy the .mtl file ? - did you check the file paths in the .mtl file ? 2] - what's excess lines ? - try to really edit the model in SketchUp to it's final form you use in CE: -- When using as Shapes, you usually are mostly interested in the geometry for further usage with CGA -- When using as Static Models, the 3d Model should already be final and done. 3] - there's no file limit - can you send me the file or point me to the file on the web somehow ? 4] - no idea .. 🙂 would need to test this myself too. - did you import as static model or shapes ? 5] - correct position = georeferenced position ? if yes, use KML files. Let me know !
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10-12-2012
02:01 AM
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Hi ! Can you try the following: In the CityEngine.ini file which you find in the program's directory, add the following line in a text editor: -Dagol This should ignore any AGOL timeout and start CE immediately, though the AGOL features will be deactivated that way. Let me know how this goes .. Matt
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10-12-2012
01:24 AM
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loading those attributes from a text file is possible with Python scripting, by parsing the file, reading the value, then setting the value as either object attribute or as a user set value. [ Python scripting is available in CityEngine Advanced, not Basic. ] ok ?
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10-10-2012
05:12 AM
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Btw. you could of course also directly create an attribute which describes the asset path to the building as a string in your GIS application. Then you don't have to make the mapping function in CityEngine. Let me know how it works. Matt
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10-09-2012
03:39 AM
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Hi ! The 'loop' you mention is done automatically by running a rule 'on all shapes', by using 1 rule on multiple shapes. As you may have noticed, each attributed GIS point ('point feature') is converted to a tiny little shape. Now if you have an ID for each building - which comes in as an Object Attr - you can use this ID string in a function to point CGA to the correct file. Check Tutorial 3 ! http://video.arcgis.com/watch/1769/tutorial-3-map-control e.g. like this. change to attr and asset names to your specific names. [the code may contain errors. I did not check it.]
assetFinder(ID) =
case ID == "abcd" : "assets/building_abcd.dae"
case ID == "efgh" : "assets/building_edgh.dae"
..
else: "builtin:cube"
attr BuildingID = "" # Point to Object Attribute with the actual ID info.
Lot -->
alignScopeToAxes()
s(0,0,0)
i(assetFinder(BuildingID))
center(xz)
Building.
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10-09-2012
03:37 AM
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Hi ! The GIS-specific features in Advanced are just related to import/export. The scene files themselves are compatible between the versions and do not lose information if you open them in Basic. I'd recommend you contact Esri Customer Service and ask them for a time limited test license for CityEngine 2012 Basic to test those things properly. [ I can also help and contact them for you, if you want. Let me know via PM. ] Matt
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10-09-2012
01:22 AM
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Hi ! 1] Make sure you add the default port (27000) to your license server address: [email protected] 2] Check the content of the 'esriLicense.config' file. It's located in your user account. 3] When closing ArcGISAdministrator, make sure the Advanced Concurrent licensing type button is active. Each time you click one of these buttons a new 'esriLicense.config' is written. Thus if you close the tool with the wrong licensing type, it won't work. Let me know .. Matt
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10-09-2012
01:16 AM
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Hey Charles ! Both your Graphics Card itself and the graphics drivers must run on at least OpenGL 2.0. If the chipset is still on 1.x and not 2.0 capable, you'll need to buy a new graphics card. If your graphics driver is just not up 2 date, find the driver for your specific OS and graphics card and install it. Does this make it clearer ? Please let me know if you have more questions !! Good luck ! Matt
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10-08-2012
04:12 AM
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