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Hi, It must be the following: Check this video here very precisely : http://forums.arcgis.com/threads/44417-CGA-Understanding-the-concept-of-the-scope comp() changes the scope's orientation to 'zUp'. sometimes, e.g. after an extrude, you're 'yUp'. That changes very specifically, esp. after the comp(). Now, some operations like setback(), shapeLOU NEED a yUp scope. Means e.g. directly after a comp(f), if you don't align the scope to be yUp again, one dimension of the operation will look 'faulty compared to what you expect'. -> use either alignScopeToAxes() or alignScopeToGeometry(), depending on what you need. Ok ? m.
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09-02-2013
03:58 AM
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Hi, Cool. Can you post more info on it ? Who organizes it ?
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09-02-2013
03:52 AM
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Hi Ben, Can you test this with an installation of the CityEngine 2012 TRIAL ? I'm not perfectly sure if this was a specific 2011 bug. Can you track this down to a very simple rule and 1 building which reproduces the issue ? Let me know. matt
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08-30-2013
01:23 AM
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Hi, This won't change in CE 2013. Note that the TRIAL version is the CE Advanced version, so this may help you if you need to 'save' some project files if you're stranded now. Matt
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08-30-2013
01:19 AM
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Hi, http://www.esri.com/software/cityengine/buy/comparison-table Check 'Advanced 3D Format Support' Ok ? Matt
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08-29-2013
07:09 AM
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Hi Lee, I'm not sure if I understand you correctly. Can you post a reference image of what you need and what the input is ? Note : There's 2 different 'transparency options' you can set in CGA : 1] material.opacity ( the transparency of the material itself ) 2] material.opacitymap ( the alpha channel / mask of the texture [[or a separate file for this]] ) so e.g. if you have mapped a leaf texture with an alpha channel on a polygon, you will see nothing but a cut out leaf. The rest of the polygon is completely transparent. If you then also set the material.opacity, you will make the leaf itself transparent. Ok ?
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08-29-2013
01:21 AM
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Hi, We are working on the next generation of web scenes which will allow for visualization of large quantities of data in the browser and on mobile devices. These new web scenes will be service based, meaning they are connected to streaming 2D and 3D services from ArcGIS. ETA Q2 2014. ok ? 🙂 matt
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08-28-2013
02:00 AM
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Hi, That is because of the actual resulting size of the terrain. If you select the terrain layer, go to the Inspector and set the wireframe alpha to 0.3, then press the '7' key after making the viewport the active window. this triggers the wireframe display render setting. This way, you can see each polygon on the terrain layer. Then, also in the layer attributes of the terrain layer, play with the U and V subdivisions to adapt the resulting polygon size of the terrain. The issue in general is that if you align shapes to the terrain and the other way 'round is that only the individual points are moved up and down, but the edges between the points still may intersect the geometries. So what I usually do is make an offset of 0.5 meters to prevent this as well as possible. The terrain tools need some updates, we have this on the wishlist already quite some time. 😕 Makes sense ? Matt
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08-28-2013
12:53 AM
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Cool ! Find the tutorial videos in the FAQ thread in my signature or here : http://forums.arcgis.com/threads/64843-CityEngine-Collection-RESOURCES-FAQ-HELP glad I could help ! Matt
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08-27-2013
06:47 AM
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Hi, I'm not sure what you mean by 'City Viewer'. Do you mean WebScenes ? Let me know .. Matt
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08-27-2013
05:50 AM
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I'll try to include the peeps who created that example. They may be able to help you more efficient. Matt
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08-27-2013
04:49 AM
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Hi, If you check the CGA code reference, you'll see all examples on the different component selectors. I'd use either face indices or world orientation. Did you see the tutorial 6 video ? comp(f) { 0,1,2,.. : .. } comp(f) { world.south : .. } Ok ? m.
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08-27-2013
04:47 AM
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Hi, can you send me the most recent hs_err log file ? (check the creation date) let me know .. m.
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08-27-2013
02:02 AM
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Hi, Note the difference between dynamic and static shapes. dynamic Lot shapes automatically have the 'streetEdges' set. ( check the streetWidth() object attributes ). On static shapes, those have to be set manually. So if CE doesn't find the streetEdges, the operations fall back to the 'object' selectors instead of the 'street' selector. ( e.g. street.front / object.front. [[ I'm not perfectly sure atm, but there's been a bug which may mess that behavior up sometimes ]] It depends a bit on what you need, how you code it. But all operations can work directly on a Lot shape. Try out the behaviors :
Lot -->
setback()..
Lot -->
offset()..
Lot -->
shapeO().. Maybe also take a look at the Mass Modeling tutorial : http://www.arcgis.com/home/item.html?id=0bbea3049d3d4d16ba77a0ff543db8d6 ok so far ?
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08-27-2013
01:02 AM
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Hi ! Weird .. First input .. ( may sound stupid, sorry. 😉 ) Did you clean the road network ? Maybe the segments are not properly joined .. ? Matt
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08-27-2013
12:40 AM
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