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Lot --> setback().. Lot --> offset().. Lot --> shapeO()..
// setback method
Lot -->
setback (1){ street.front : Cinta
| noStreetSide : extrude(4) Wall
| remainder :
offset(1,inside)
Lotter
}
//[...]
Lotter -->
split(x){ 'fronteX :
split(y) { 'fronteY :
extrude(high)
Building
| ~a : Wall
}
| ~a : Wall
}
// offset method
Lot -->
offset(-1)
comp(f) { inside :
offset(1,inside)
innerrect
Lotter
| border : Cinta
}
//[...]
Lotter -->
//the same as beforeLotter -->
split(x){ 'fronteX :
split(y) { 'fronteY :
alignScopeToGeometry(zUp, auto)
extrude(high)
Building
| ~a : Wall
}
| ~a : Wall
}