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Hi Gary Since the beginning of 2019 arcgis.com rejects connections using TLS 1.0 for security reasons. CityEngine 2017.1 and earlier are unable to support the now required TLS 1.2 protocol. Please to update to CE 2018.1 , which is covered by the same License key as CE 2017.1 or upgrade to the latest version of CityEngine. Please excuse the inconvenience
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09-19-2019
02:20 AM
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Hello, Thank you for the question. The default Esri basemaps as on arcgis.com are used. The imagery tile level with the nearest resolution gets re-sampled according to the selected resolution and extent. Note that this is done on the server side.
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06-28-2019
02:06 AM
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Hello Ryan Thank you for reporting this issue. Can you please help me reproduce it. Here is what I tired so far in CityEngine 2019.0: Move Shape Layers into a Group Layer Select these Shapes and save the selection to a Selection Set copy/paste the Shape Layer into a new Group Layer Open the Menu > Selection > Edit Selection Sets... window What is missing How many selection sets are in the scene? Can you provide a scene with this issue?
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06-17-2019
12:34 AM
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Hello Burak Aydin Can you pleas provide a screenshot of the CityEngine Web Viewer scene? Is it really the shape files that are wrong? Or does the terrain itself look strange? Thanks for your help! Thomas F
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06-05-2019
07:00 AM
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Hi Thanks for reporting this issue Could you please provide, the information that comes up when you press the Details>> button? If CityEngine doesn't start correctly, you can try the following: deleting the user preferences folder in your user account (on Windows C:\Users\<user>\.CityEngine\20XX.XR.win32.win32.x86_64) -> This will reset all user information (like Workspace settings, user accounts, ...) If you are using the "Default Workspace", rename the folder (on Windows C:\Users\<user>\Documents\CityEngine\Default Workspace) You can later switch back to the renamed workspace or import your projects from there. For more information on Workspaces and Projects refer: Projects overview—Help | ArcGIS
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05-29-2019
01:32 AM
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Hello Nicolai, please refer the Installing the ArcGIS 360 VR App section in ArcGIS 360 VR Quick Start Guide Thanks Thomas F
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05-27-2019
12:31 AM
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Hello Jafar Thank you for your question. Please make sure that each obj file you obtained from Sketchup is imported as a separate Static Model into CityEngine. Please refer the CityEngine help Static models—Help | ArcGIS , then select the Static Models with the Align shapes to terrain—Help | ArcGIS tool. Note: if the Align Shapes to Terrain is disabled make sure a regular Shape or Model is in the selection.
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05-24-2019
07:23 AM
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Please refer the readme: esri-cityengine-sdk/README_windows.md at master · Esri/esri-cityengine-sdk · GitHub As Initial shapes formats supported by i operation—CGA | ArcGIS Desktop can by used.
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05-07-2019
07:12 AM
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Please first try to import the KML file into an empty scene. Also check the Log window (Menu > Window > Log) for any error message.
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05-07-2019
06:50 AM
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Hello Jafar Thank you for your question. All 3D Models are made of polygons. For the CityEngine viewport there is the render setting “Wireframe” to visualize the edges of those polygons. When deactivating “Wireframe on shaded/textured” (key 7), the edges will disappear. Your approach cannot work since when splitting out edges with comp(e), the polygons of the model stay unchanged.
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04-17-2019
12:42 AM
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Note that the Unreal exporter is only available on Windows. To use the Unreal exporter in CityEngine, at least the Unreal Engine Launcher needs to be installed as a prerequisite. To import a CityEngine scene into the Unreal Editor, it is recommended to use the "CityEngine Template Project" for Unreal which is available in your Unreal Vault if you are subscribed to Unreal Studio. This template contains master materials with shading networks that automatically connect CityEngine material attributes to Unreal materials (see Materials). For more information please refer https://community.esri.com/docs/DOC-10901-cityengine-exporter-for-unreal-engine-quick-start
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12-04-2018
09:23 AM
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Thank you for your question. You could use the density map as an obstacle map and iterate: First create an Obstacle map with a high Obstacle Threshold value and run Grow Streets with your high density street pattern settings. Next lower the Obstacle Threshold value of the Obstacle map and run Grow Streets with your medium density street pattern settings. And so on...
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12-04-2018
09:09 AM
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Please have a look into: https://community.esri.com/people/CWilkins-esristaff/blog/2014/10/20/cga-rule-3dtext
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12-04-2018
08:18 AM
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There is no direct way to import OSM point features. But you can convert the OSM tree layer to SHP and import the points to CityEngine. OSM to SHP Converter Online - MyGeodata Cloud
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10-19-2018
09:16 AM
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Thank you for reporting this issue. The CE team will look into it. As a workaround please use this Python script to mirror the imported shape coordinates: from scripting import *
# get a CityEngine instance
ce = CE()
# axisIndex: [0,1,2] = [x,y,z]
def mirrorShape(shapes,axisIndex):
for i in xrange(0,len(shapes)):
vertices = ce.getVertices(shapes[i])
for j in xrange(axisIndex,len(vertices),3):
vertices[j] *= -1
ce.setVertices(shapes[i], vertices)
if (i%100==0) | (i==len(shapes)-1):
status = r"progress %3.1f%%" % ((i+1) * 100. / len(shapes))
print(status)
if __name__ == '__main__':
shapes = ce.getObjectsFrom(ce.selection(),ce.isShape)
mirrorShape(shapes,0)
pass
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10-19-2018
08:46 AM
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