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Ready to Give Up On Animations, ArcGIS Pro 3.1.3 Local Scene will Not honor Visibility Settings

2062
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11-03-2023 11:04 AM
JCann
by
Emerging Contributor

Running ArcGIS Pro 3.1.3 on a computer with an i7 hex core, Nvidia Quadro P2000, 32 GB of RAM, with all data stored in a mobile geodatabase on a Samsung 970 except for the World Imagery. The map has been clipped to a polygon to improve loading time. The network connection is 950 MBs.

I am trying to build very simple 3 keyframe animation that zoom into a polygon, a.k.a a Google Earth-style animation that I had hoped would be reproducible for editing purposes. Length is flexible, I have tested 15-30 seconds. I had hoped to use the visibility settings to have the polygons appear at different levels of zoom as the animation zooms in, which does not appear to be possible.

In the first screenshot, the highlighted polygon has the "Out Beyond" visibility set at 5.5 million feet, the animation was paused at 2, 582,910 ft, and the polygon is not visible. The only way to make it visible is to go to the "Out Beyond" box and re-enter the visibility setting.

Screenshot 2023-11-03 104622.png

In this screenshot, it is the opposite issue of the first screenshot. The highlighted polygon is set to an "Out Beyond" visibility of 750, 000 ft but is showing up in the animation at over 1.5 million ft.

Screenshot 2023-11-03 105304.png

This is also not a consistent issue, sometimes it works as expected with all visibility settings being honored. I have experienced this with multiple polygons, tested in three different projects, and made multiple local and global scenes.

I am also seeing an issue where the visibility settings are honored in an export as a draft, but the visibility settings are non-existent in an export as 1080p, with all polygons being visible from the beginning to the end.

Do I not understand how visibility settings interact with an animation? I have not found an in-depth discussion on how visibility interacts with an animation. 

Is there a better way to do this or any way to do this in ArcGIS Pro?  I need to make multiple animations, one of which will be a fly along a project area with community points appearing as it moves along the area.

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15 Replies
CatherineBradley2
Occasional Contributor

Thank you Nathan!  But when exporting to YouTube, the amount of frames jumps to over 300 instead of the 80 that I have.  Why is that?

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NathanShephard
Esri Contributor

Hi Catherine,

I think you're seeing the result of the export frame-rate --> a 10-second video at 30 frames-per-second (fps) will create a 300-frame video file.  If you're not moving the camera, you can optimize the export settings manually. For example, if you'd like to create an optimized video with 80 unique frames, and you want to have it run for 10 seconds, you can set the frame-rate to 80/10 = 8 fps. 

Have attached a screenshot highlighting the main settings that are changed when using the preset options at the top of the Export Animation pane.  You can change them however you like.

Thanks!

-Nathan.

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CatherineBradley2
Occasional Contributor

 

Hello Nathan.  The change in background worked great.  I exported it to a YouTube mp4 file.  But when I play the video back, it stops at 5 seconds and does not complete the route.  I attached my settings in a screen shot below:

 

CatherineBradley2_0-1726515458741.png

 

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NathanShephard
Esri Contributor

Thanks Catherine! 

It looks like you've somehow overridden the frame-count for export.  See how the Total Frames says "161", and the End Frame for the export says "80".  If you change the end frame to 161, you'll be good.  We do allow people to override these values so perhaps it was done accidentally...

Thanks,

-Nathan.

Export_FrameCount.png

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CatherineBradley2
Occasional Contributor

Thank you again Nathan...but I only have 80 frames in my original animation.  Why does it change to 161 when there are only 80 frames?  Sigh...

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NathanShephard
Esri Contributor

Hard to say without an instant replay video of all your interactions with the animation, intended or not.  😉  

Changes to some setting values will propagate another change that might not be directly obvious. Hopefully you'll at least come out of this adventure with some things to look for when you get unexpected results. If we can identify things we're doing in the code (or UX) that lead to confusion, we can look to improve them in a future release.

Good luck with the animating!  You're only one super cool video away from being addicted.  😉

-Nathan.

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