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Unity: Issue with UV Mapping on 3D Objects in Scene Layer (SLPK file)

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11-10-2023 01:02 PM
StarrLong
Emerging Contributor

Is there a known issue with Scene Layer rendering using the Unity URP pipeline and ArcGIS Plugin v1.3? Specifically is there an issue with textures, UV mapping, and flipped normals of 3D objects.

We have created a SLPK file that includes 3D buildings that appears normal in arcGIS Pro but when rendered in Unity it looks completely wrong. It looks better in Unreal but still has errors. 

Is there a workaround if we are seeing these issues?

Here are the buildings in ArcGIS Pro:

buildings in arcgispro.png

Here are the buildings in our Unity application:

buildings in unity.png

buildings in unity2.pngbuildings in unity3.png

Here are the buildings in Unreal:

buildings in unreal.png

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13 Replies
StarrLong
Emerging Contributor

Is there a recommended workaround in the meantime we could use to display the buildings so they don't look quite as bad?

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StarrLong
Emerging Contributor

Do we need to strip out the materials completely and/or replace them with something else? Curious to how other examples are solving this successfully? Like: https://livemaps360.com/DigitalTwin/SituationalAwareness/

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TomoTakeda
Esri Contributor

Hi,

The team found the fix for the texture mapping and it will be included in the next version. 


Regarding the integrated mesh scene layer missing some parts depending on the camera position, although we are still investigating it, it could be data-related since missing parts are also missing in Pro.

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StarrLong
Emerging Contributor

We just tested the new Unity plugin update and it DEFINITELY is improving our materials issues! You can see the 2 shots I just attached (labeled pre and post unity update). Thank you!

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