Is there a known issue with Scene Layer rendering using the Unity URP pipeline and ArcGIS Plugin v1.3? Specifically is there an issue with textures, UV mapping, and flipped normals of 3D objects.
We have created a SLPK file that includes 3D buildings that appears normal in arcGIS Pro but when rendered in Unity it looks completely wrong. It looks better in Unreal but still has errors.
Is there a workaround if we are seeing these issues?
Here are the buildings in ArcGIS Pro:
Here are the buildings in our Unity application:
Here are the buildings in Unreal:
Is there a recommended workaround in the meantime we could use to display the buildings so they don't look quite as bad?
Do we need to strip out the materials completely and/or replace them with something else? Curious to how other examples are solving this successfully? Like: https://livemaps360.com/DigitalTwin/SituationalAwareness/
Hi,
The team found the fix for the texture mapping and it will be included in the next version.
Regarding the integrated mesh scene layer missing some parts depending on the camera position, although we are still investigating it, it could be data-related since missing parts are also missing in Pro.