Original User: matthiasbuehler
Hi !
That is the classic 'wobble effect' you're experiencing.
If your data is geolocated, due to the projection, the coordinates of the points have huge values, e.g. (600'000 / 3'000'000 units in the XZ plane). This means in 3DS Max, the models appear FAAR away from the origin.
The issue is that with these large coordinate values, the different renderers have issues displaying those very precise numbers precise enough. CityEngine compensates for this internally, but whenever you export to those 3d formats, you'll have to make sure to address this issue ( unless you create your data near the origin anyway ).
What you must do in 2010.3 is to MOVE all your elements near the ORIGIN of the xyz cartesian coordinate system. Check the screenshot I attached. Use the mouse cursor and the Navigation Display to check the coordinates. Use the Input Field on top of the GUI to move precisely. ( Though you could also move directly in the viewport. )
[ATTACH=CONFIG]15058[/ATTACH]
In the current version, 2011.2, you get a specific exporter functionality for this, where you can export your dataset directly centered around the cartesian origin to prevent this 'wobble effect'.
Hope this helped ! 🙂
Let me know !
Cheers !
Matt