version "2012.1"  Street -->  split(v, unitSpace, 0)  {   3: TestShape   | 3: TestShape  }   TestShape -->  tileUV(0, 1, 1)  texture("builtin:uvtest.png")Solved! Go to Solution.
Street -->    comp(f) {all :    split(v, unitSpace, 0)   {    3: TestShape    | 3: TestShape    | ~1 : X.   }  }   TestShape -->  tileUV(0, 1, 1)  texture("builtin:uvtest.png")Street -->
 split(v, unitSpace, 0)
 {
  3: TestShape
  | 3: TestShape
 }
 
TestShape -->
 setupProjection(0,scope.xz, scope.sx, scope.sy) 
   projectUV(0) 
 tileUV(0, 1, 1)
 texture("builtin:uvtest.png")Street -->    comp(f) {all :    split(v, unitSpace, 0)   {    3: TestShape    | 3: TestShape    | ~1 : X.   }  }   TestShape -->  tileUV(0, 1, 1)  texture("builtin:uvtest.png")Street -->
 tileUV(0, 1, 1)
 comp(f) {all :
 split(v, unitSpace, 0)
 {
  3: TestShape
  | 3: TestShape
 }
 }
TestShape -->
 texture("builtin:uvtest.png")