version "2012.1" Street --> split(v, unitSpace, 0) { 3: TestShape | 3: TestShape } TestShape --> tileUV(0, 1, 1) texture("builtin:uvtest.png")Solved! Go to Solution.
Street --> comp(f) {all : split(v, unitSpace, 0) { 3: TestShape | 3: TestShape | ~1 : X. } } TestShape --> tileUV(0, 1, 1) texture("builtin:uvtest.png")Street -->
split(v, unitSpace, 0)
{
3: TestShape
| 3: TestShape
}
TestShape -->
setupProjection(0,scope.xz, scope.sx, scope.sy)
projectUV(0)
tileUV(0, 1, 1)
texture("builtin:uvtest.png")Street --> comp(f) {all : split(v, unitSpace, 0) { 3: TestShape | 3: TestShape | ~1 : X. } } TestShape --> tileUV(0, 1, 1) texture("builtin:uvtest.png")Street -->
tileUV(0, 1, 1)
comp(f) {all :
split(v, unitSpace, 0)
{
3: TestShape
| 3: TestShape
}
}
TestShape -->
texture("builtin:uvtest.png")