Greetings CE board,
I'm a beginner to CityEngine, so my nomenclature is probably all over the place. Sorry in advance. I come from a Houdin background though, so I understand the methodology fairly well.
I am looking at building a tool for Unreal Engine, where I draw an input surface in editor. I want to recursively subdivide the input surface into a specific number of lots, or as many lots that will fit, of 4 different specific dimensions (2,5x2,7meters, 9.5x8,6meters), etc.
Recursively splitting the input surface will only get me so far, and it doesn't seem like "innerRectangle" can slice the input into specific sizes? It will always find the largest possible square in the input shape?
Can someone please point me in the right direction?
Thank you!
Hi JohanCE