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Hi Luke! I have had a look to the logfile of our application, started/cleared yesterday morning. The mentioned message was logged only one time.. And there was no context recognizable ... 😞 if i get this message again, i will let you know... Thx
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03-09-2017
06:48 AM
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Unfortunately not yet. It arises during a 3 day lasting debug session 😞 I will try to reproduce among the other esri-bugs i recognized ... BTW: We did you close the earlyAdapterForum also for the registered participant? I think i have found a bug similar to them and now i can´t have a look... Sometimes Esri drives me crazy.... Except Luke and Luke... 🙂 Thx
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03-09-2017
06:31 AM
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I got following qt message. Obviously it´s caused by Esri: QObject::connect: No such signal QRTImpl::TaskHelper::taskCompleted(QUuid, std::shared_ptr<ESRI::RuntimeCore::QRTTask>) Is it worth to log a bug for this? Or did you already switch from the old signal-slot-mechanism to the new one which is checked be the compiler? Thx
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03-09-2017
05:51 AM
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Hi In the Known Issues i can read: 3D Graphics overlays in scene views Graphics overlays drawn in static mode do not render correctly. Use graphics overlays in dynamic mode. Bases on that ou haved choosen the 'correct' RenderingMode... I have to use the Advanced Symbology and therefore the static mode...
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03-07-2017
10:51 AM
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Oh, the lines look ugly Can you provide a small example or code snippet? Btw, does your basemap has an elevation? Thx
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03-07-2017
01:45 AM
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To avoid the impression that i just copy the infos of Lucas, here is his complete post: Not positive this will fix your issues, but we had a bug in our sample before, and it looks similar to what you have in the above code. The issue is that the sceneProperties getter returns a value object, so you are just setting the surface placement on a copy, and it never makes its way back to the graphics overlay. Instead, try it like this - arcgis-runtime-samples-qt/Surface_Placement.cpp at v.next · Esri/arcgis-runtime-samples-qt · GitHub copyright: Lucas Danzinger 🙂
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03-06-2017
11:12 AM
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Hi! I have a GraphicalOverlay. Is it ok to a) assign a DictionaryRenderer (Mil2525D) to it and b) add graphics (consisting of a geometry and a symbol)? Or are there any reason forcing us to use seperate GraphicalOverlays for the different context? Is the also answer true for any RenderingMode (static, dynamic)? thx Norbert
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03-06-2017
11:06 AM
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Hi! Maybe it´s not the main focus, but: Pay attention on code like graphicsOverlay->sceneProperties().setSurfacePlacement(mn::SurfacePlacement::Absolute); try it like this - arcgis-runtime-samples-qt/Surface_Placement.cpp at v.next · Esri/arcgis-runtime-samples-qt · GitHub Norbert
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03-06-2017
10:58 AM
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Hi Kristian! I have encountered a similar problem. As i can remember the behaviour depends also on the RenderingMode (static vs. dynamic). I am out of office now. I will try to give you more information tomorrow.. Norbert Edit: I would like to give additional information: My goal was to create a line on the ground (draped!?) using a GraphicalOverlay. Depending on the RenderingMode the result is: RenderingMode::Static: The line is on the ground and i can move the viewpoint without any negative effects top the line. RenderingMode::Dynamic: The line is on the ground and if i move the viewpoint the line move a little bit to left or right. (Hopefully you can understand my description!?) The SurfacePlacement::Draped seems to be default, but if you like to configure it manually pay attention: d->m_graphicsLayer->sceneProperties() return a copy. Try this: Esri::ArcGISRuntime::LayerSceneProperties lsp = d->m_graphicsLayer->sceneProperties(); lsp.setSurfacePlacement(Esri::ArcGISRuntime::SurfacePlacement::Draped); d->m_graphicsLayer->setSceneProperties(lsp); or maybe simply: d->m_graphicsLayer->setSceneProperties(Esri::ArcGISRuntime::LayerSceneProperties(Esri::ArcGISRuntime::SurfacePlacement::Draped)); Good luck
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03-06-2017
10:53 AM
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Hi Jonathon! I would like to support your post. I spend a huge amount of time finding bugs and prepare them for the support team... Unfortunately i don`t know anything about their state until now... But i have to mention: Luke Danziger and Luke Smallwood are very helpful within this forum! - Thanks!
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02-08-2017
07:20 AM
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Hi Luke! Thank you for the very quick reponse! Our use case: At the 2D map, we have a MGRS Grid which has to be diplayed orthogonal. Therefore we use a UTM projection (wkid != 4326, 102100 and similar). As result we get 32632 for Germany. The customer is used to have this projection. So it is desirable to do this for 3D also... Thx
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02-06-2017
07:00 AM
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Hi! Has anyone information about the release date of 'Update One'? Maybe ebader-esristaff has some info? Thx
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02-06-2017
06:18 AM
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I set up a grid for 2d: getEsriMapGraphicsView()->setGrid(); Is it possible to do it for the 3D scene also? I miss setGrid() at SceneGraphicsView (and it´s base classes) Thx
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02-06-2017
03:27 AM
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Hi! Using ArcGisRuntime 10.2.6 i was able to set the fullExtent of a map programatically. How can i achieve this using V100? I can´t find setFullExtent in the includeDir... Thanks
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01-30-2017
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