Hi!
I have a GraphicalOverlay.
Is it ok to a) assign a DictionaryRenderer (Mil2525D) to it and b) add graphics (consisting of a geometry and a symbol)?
Or are there any reason forcing us to use seperate GraphicalOverlays for the different context?
Is the also answer true for any RenderingMode (static, dynamic)?
thx
Norbert
Solved! Go to Solution.
Hi Norbert,
I haven't tried out the code you are suggesting but hopefully I can answer your questions.
You should be able to have a GraphicsOverlay with a DictionaryRenderer and then assign individual graphics with their own symbols/geometries: Graphics can have their own individual symbols with no renderer needed on the overlay.
Generally speaking, we would advise that you have one overlay per geometry type and use a renderer for performance reasons. Separation of graphics overlays can also help make it easier to manage and organise the graphics but that is not essential.
I believe both static and dynamic should work in similar fashion.
I hope that helps - let me know if you need further clarification of anything.
Luke
Hi Norbert,
I haven't tried out the code you are suggesting but hopefully I can answer your questions.
You should be able to have a GraphicsOverlay with a DictionaryRenderer and then assign individual graphics with their own symbols/geometries: Graphics can have their own individual symbols with no renderer needed on the overlay.
Generally speaking, we would advise that you have one overlay per geometry type and use a renderer for performance reasons. Separation of graphics overlays can also help make it easier to manage and organise the graphics but that is not essential.
I believe both static and dynamic should work in similar fashion.
I hope that helps - let me know if you need further clarification of anything.
Luke
Hi Luke!
Thank you for your quick response.
Norbert