Hi!
I tried out the example Animate3DSymbols
(arcgis-runtime-samples-qt/ArcGISRuntimeSDKQt_CppSamples/Scenes)
I have a two question:
Thx in advance!
Norbert
Solved! Go to Solution.
Hi Norbert,
As well as dae files we also support 3D Max too (.3ds)
At the moment I don't believe we have any support for animated symbols, but I will check if there is anything in the pipeline. As you say the Bristol aircraft in the samples is a static model which I created using Blender.
We'd be interested in hearing more about your use-case for animated symbols. I wonder if our Game Engine API developments would be of interest to you.
Hi Norbert,
As well as dae files we also support 3D Max too (.3ds)
At the moment I don't believe we have any support for animated symbols, but I will check if there is anything in the pipeline. As you say the Bristol aircraft in the samples is a static model which I created using Blender.
We'd be interested in hearing more about your use-case for animated symbols. I wonder if our Game Engine API developments would be of interest to you.
Hi Mark!
"but I will check if there is anything in the pipeline." That would be great 🙂
Our use-case:
In our product we offer a 2D mapView and an 3D sceneView to display the current situation of a simulation and training facility.
To get an eye catcher and to improve the display of an detonation we evaluate the ModelSceneMarker.
You mean ArcGIS for GameEngines? Good hint, i should read more about it 🙂
Thanks a lot
The architecture work we are doing for Game Engine support will certainly make this easier for us in the future. I will certainly feed back your interesting in having animated symbols as this helps us to prioritise our development efforts.
In the meantime you could try a workaround which would be to have multiple model symbols set up in a unique value renderer. This way you would make a crude animation by changing a feature or graphic attribute to display a different phase of a basic animation.