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I have a simple point layer with pointIDs, and a standalone table with time values and pointIDs. The time values are in hourly intervals (start+end times over a single day). The pointIDs repeat in the time table, so there are 24 entries per pointID. When I do a relate, the time option doesn't recognize any field. When I do a join, only one row from the table is used. I faintly remember being able to export a 1:n join to end up with a feature containing duplicate points or each join, but I can't replicate it. As a workaround I extracted and joined the XYZ coordinates of the points in Excel and created a layer for that but that's pretty convoluted..
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05-01-2018
05:50 AM
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0
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7
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1947
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That still won't merge different materials despite them having the same name, or? What I meant is that the models are not a single mesh, but consist of multiple parts, like this:
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04-30-2018
08:20 AM
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4
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3330
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That's what I ended up doing - models and csv. Now if only CE had an option to merge meshes by start shape- combining by material name is nice, but e.g. trees still end up in multiple parts (Crown and Trunk) and require touching up later.
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04-27-2018
06:52 AM
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0
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6
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3330
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I have square textures cut from an aerial image that I need to apply to various roofs. For the cutout shape I used the bounding boxes of the footprints, so I have the roof image and whatever's around. I aligned the scope to world and use sx and sz as sizes, so theoretically the roof texture should line up nicely with the roof and the rest of the image would not be visible. Unfortunately the image's skewed no matter how I rotate it. Any way to get this to work?
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04-26-2018
05:34 AM
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0
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4
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1585
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To turn off shapes, click here: To offset your models, add this in your CGA: t(0, somevalue, 0). To offset the shapes, either move them manually or through the text field on the right.
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04-18-2018
02:18 AM
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0
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0
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2357
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After some investigating it turned out the materials were actually generated/extracted by Unity and the last update mucked up some import settings. I always exported from CE directly into linked Unity asset folders, so I just assumed CE wrote those mats.. d'oh! Well, that's fixed now. Thanks!
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04-10-2018
06:33 AM
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0
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0
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1747
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I'm on CE 2017.0 and it just refuses to write out the materials separately in a folder when exporting as FBX. I went through the default export options and pretty much every combination I could come up with, but nada. What could be the cause of this?
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04-10-2018
04:41 AM
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0
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2
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2247
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If you don't use any naked shapes (i.e. shapes without rules applied to them) in your scene, you can turn the shape display off in the viewer options. That'll only leave the models generated on them. If you need shapes visible you'd have to create separate points and load the models through them.
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04-10-2018
03:25 AM
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0
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5
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2357
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There's no draw order, so you'll have to offset your models.
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04-05-2018
07:24 AM
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0
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0
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2959
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There's no tool, just the export option under File. As for the GDB export, there's a single checkbox for the object attributes, not much you can do wrong there.
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04-05-2018
07:22 AM
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0
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2
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1047
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Exporting (Export > Export Selected Shapes) models to shp adds settings from the rules as attributes, while exporting to GDB adds only barebone information (start rule + rule file). Why?
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04-05-2018
06:01 AM
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0
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6
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1234
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I moved a raster by 0.5m. The result reports max/min raster values that differ from the original. Is this just some calculation inaccuracy? I did some random sampling and the values are as expected. Also when using the Shift tool with a GDB as target, the raster values end up as #QNAN - it only works when writing an image file (like TIF). ArcMap version is 10.5.1.
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03-29-2018
06:16 AM
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0
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2
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840
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Pu the coloring above the volume. Also the dot behind volume terminates the rule, so everything after that gets ignored.
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03-29-2018
04:49 AM
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1
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0
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772
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Write a conditional rule. I usually use Excel for this so I can easily adjust the values. Example: case somevalue > 3 && somevalue <= 5: color("#FF0000")
case somevalue > 5 && somevalue <= 10: color("#00FF00")
else: color("FFFFFF")
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03-22-2018
04:29 AM
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0
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2
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1158
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| 1 | 08-08-2016 06:59 AM | |
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| 4 | 04-12-2019 08:20 AM | |
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