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Thank you @BillFox these are some very interesting articles. From where I am now, my big issue is that I have no way to track movement I need to calculate the movement I know the people density night and day. That indicates that people will move from the "night area" to the day area in the morning, and the other way in the evening. I Only know the density movement and I need to calculate what's going on in those two hours people use for going to work. For example I can see that residential areas has a high night density, that gets thinner as soon is people leave for work. The industrial areas will then be filled up. To get that calculation on what's going on on the streets in rough numbers when people moves to go to work is my interest to begin with.
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09-18-2023
01:13 AM
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Hi all, I could really use your thoughts on this, since I can’t get it off my mind. Some ideas, inputs or similar cases could be very helpfull I’m trying to figure out a way to calculate people's movement. It’s more for graphic purpose than for something that needs to be accurate. All of those tools for visualizing traffic movement are good, but for using those I would need a traffic counter, which I don’t have. What I do have is: the number of people day and night in 100 x 100 meter cells This gives me where people sleep and where they work. Street network I have this picture in my mind, creating a people DEM where the highest numbers of people is the mountaintop a stream of water follows the streetnetwork down to where the jobs are. People can take different ways and go to different places randomly, but as soon as an area is flooded, other places where there are jobs will be filled up. I’ve seen examples what I’m trying to achieve of this in shopping malls, if a disaster happens, where do people go for the exit? This technology uses AI. So I’m thinking that maybe AI is needed. It’s also something we see in game engines for AI traffic. But here we are talking about a very large area, and I had the idea that this could maybe be done with some smart thinking of raster analysis
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09-14-2023
01:23 AM
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1734
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Is it really correct that it just need to be: urn:ietf:wg:oauth:2.0:oob and then the URL to the ArcGIS Online? If so why is this not just added in the documentation?
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09-12-2023
06:55 AM
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Hi, it seems like the documentation is throwing me in circles. If I use Developer OAuth 2.0 or creating an app on Online I need to add a redirect URi. I can't find anywhere where to find it. I would expect that it needs to be the same in Unreal as what I'm adding in app. How do I know what to write in the Redirect URi. Let's say as simple as a layer and app on ArcGIS Online.
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09-12-2023
06:50 AM
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2211
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Hi, I can't get my head around this, and I think it's simple enough, if you know how to. I need the top part to be removed from the Editor widget: I got my experience builder dev edition installed. I have my custom Editor widget and I have an idea that I could go in an remove the class part of the editor widget, that I'm loading in. Actually I could just call the hight 0 px, but I can't figure out which names I need to call and how to set it up const css = `
.esri-editor__scroller {
overflow-y: auto;
padding-top: 200px;
padding-bottom: $cap-spacing;
}
.esri-editor__content-group {
max-height: 1em;
}
.esri-editor__panel-toolbar {
--divider-border: 0px solid var(--calcite-ui-border-2);
background-color: Blue;
border-bottom: var(--divider-border);
display: flex;
max-height: 0em;
flex-direction: row;
}
.header {
border-block-end-width: 1px;
border-block-end-style: solid;
position: sticky;
inset-block-start: 0px;
z-index: 400;
inline-size: 0px;
align-items: stretch;
background-color: Red;
justify-content: flex-start;
background-color: var(--calcite-ui-foreground-1);
border-block-end-color: var(--calcite-ui-border-3);
flex: 0 0 auto;
max-height: 1em;
`
if (
this.props.hasOwnProperty("useMapWidgetIds") &&
this.props.useMapWidgetIds &&
this.props.useMapWidgetIds[0]
) {
mvc = (
<JimuMapViewComponent
useMapWidgetId={this.props.useMapWidgetIds?.[0]}
onActiveViewChange={this.activeViewChangeHandler}
/>
);
}
// <div
// className="header"
//style={{ height: "0px", overflow: "auto", objectPosition: "500px"}}
//></div>
return (
<div
className="widget-js-api-editor"
style={{ height: "auto",objectPosition: "200px"}}
>
<div ref={this.myRef}>
<style>
{css}
</style>
</div>
{mvc}
</div>
);
}
} For example I can call the CSS of the .esri-editor__panel-toolbar and edit the styling, but to kill that box, I'm lost. How do I remove those part within my custom widget?
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06-08-2023
03:27 AM
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0
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538
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Don't know exactly what went wrong. I reinstalled the experience builder sdk since I had a lot of errors on the cross-env. After installing the packages a couple of times on the client, it finally went through and deployed my widgets 🙂
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06-02-2023
06:50 AM
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0
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551
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Hi, I'm exploring how to create or modify a widget in Experience builder Dev. It is running on my localhost I've added theSDK Resources in my your-extensions --> widgets. I took for example the editor and pulled it out of the widgets folder I took the simple and changed the manifest title, and the title and the _widgetLabel Restarted the server, but nothing changes in the experience builder GUI. I even tried to modify the Simple widget, name and label and recreated the Building your first widget video on youtube. I restarted the machine and such, but nothing really make it appear in the Insert widget pane in experience builder. The server is running from the same main folder that also includes the client folder. So what am I missing here, I can't see where it goes wrong going through the ducumentation.
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06-02-2023
05:09 AM
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0
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1
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572
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Thank you TianWen. It's not really working as I hope. I agree that the select part is removed, however the rest is still there. So I'm wondering, would it make sense to create a custom widget. I know using the widget in a JavaScrip, will create the same thing, but maybe it could be possible to download the widget source code and change it in there an publish it back?
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05-26-2023
04:57 AM
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0
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0
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1785
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Is there something I'm missing? Do I need to create a custom widget or JavaScript application to edit the look of the editor widget. I can't see that it make sense, that if you are removing the capability of deleting a record and update a record I still have the possibility of choosing select. I would like a more simple looking widget, where only the attributes I can choose are shown:
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05-23-2023
11:41 PM
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1
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4
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1832
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Hi, did anyone see the Urban.RPK as a CGA file? In unzip it only has cgb. I will need to modify it for a project, to auto generate buildings from attributes. Does it has any documentation? I mean, what is needed for Urban to understand the CE models. As far as I understand, one should be able to create the mass models in CE and push them to ArcGIS Urban for existing buildings, those should then be able to go to the Urban dashboards. Is that correct?
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08-29-2022
12:46 AM
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0
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3
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1442
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Hi Till, I tried to reach out to you on email, please let me know 😉
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08-18-2022
12:39 AM
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1
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0
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858
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Ha, I can see that I need to read about the Urban API.
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08-11-2022
03:29 AM
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0
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0
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950
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POST
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Hi Urban people, I’m trying to figure out a way to use other ArcGIS products to add information to the Urban plan. Does anyone have any tips and tricks for that? So what I’ve found so far by opening the plan in PRO, is that the spaces polygon layer holds the geometry and the space information. The Branch ID is the Plan Parcel ID is the Parcel SpaceUseTypeID is the Multiple floors in a building needs multiple polygons So I would guess that the FloorNumber is an array of each floor, so that floorNumber 1 reads the height of the floors number 0 and translate that Floor number in 3D. But that don’t seem to be true, it seems like Urban translate the polygon automatically on copying a floor, while drawing a polygon in a 2D space from another application, will make all the floors to be in the same place. This test case is to figure out if I for example could receive information from a Survey123 and transform that information into an ArcGIS Urban 3D model. What do you think, is that possible?
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08-11-2022
12:53 AM
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0
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3
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1048
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Thank you Elliot, it seems like we are doing the same 🙂 I have created Teams and added workspace in there, which actually has been working fine, as long as we are not working in the same CEJ. Recently when I change the workspace to a team folder it's empty, and I can't add a project since it's already existing. I can't tell if this is 2021.1 or if I can't remember how I did it in the pass. Thank you Elliot, when you are also working like this, it can't be all bad 😉 But yes it would be nice to have small subparts of the project area and those linked into a master CEJ.
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03-29-2022
06:55 AM
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1
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0
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1063
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I would expect that it's not really possible to work together on the same time in CityEngine. How do you collaborate on projects, sharing the same rules, updating on the same rules, updating on the same scene and such? Sometimes we just need to have the flexibility of not transferring files from machine to machine. Right now we are using a synced SharePoint folder in different workspaces, but I'm interested in hearing any thoughts, best practices that I could use. Thanks.
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03-22-2022
06:41 AM
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| Title | Kudos | Posted |
|---|---|---|
| 1 | 09-12-2023 06:55 AM | |
| 1 | 09-25-2023 05:40 AM | |
| 1 | 04-04-2024 11:47 AM | |
| 3 | 09-26-2023 03:55 AM | |
| 1 | 05-23-2023 11:41 PM |
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