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Thanks for the clarification. The dev team is considering your idea!
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04-13-2023
02:17 AM
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We are happy to announce that the Omniverse Connector 1.0.2 with CE 2022.1 support has been released:
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04-12-2023
06:02 AM
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IDEA
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Thank you @Bee-am Your use case is to collaborate on a project in your team. I can see that unintentional overwriting of files can be a problem. Can you tell me a bit more about how your team is sharing the projects? Are they saved on a network drive? Do you need a solution for concurrent editing?
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03-15-2023
04:25 AM
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Thanks @biaozeng, for providing the reproduction data. The issue is caused by not separating the footprint geometries. Therefore the rule package (rpk) is applied on a single big geometry that fails to fully generate. To fix this, add an additional attribute "primCls" with the value "$PR" (Primitive Number) before assigning the rpk: This will lead to the correct result:
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03-08-2023
06:44 AM
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The approach only works for horizontal and planar Shapes like building footprints. The axis of pivot and scope must be aligned. Generally, rectangles can be created with the innerRectangle operation.
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02-16-2023
06:12 AM
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Hello @MelanieVT Thank you for the question. I suggest taking an iterative approach using multiple obstacle layers: Obstacle layer—ArcGIS CityEngine Resources | Documentation. Create an obstacle layer for the high-density residential area and grow a dense street network Then grow a separate, more sparse network for the medium-density residential area as an obstacle. Proceed with the low-density residential area accordingly Now combine all three networks in a single layer and do a graph cleanup: Cleanup streets—ArcGIS CityEngine Resources | Documentation To ensure all parts are connected, grow the network together using the recreation area as an obstacle layer. Finally, create a continuous road network by analyzing the graph and adjusting the street widths Analyze graph—ArcGIS CityEngine Resources | Documentation
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02-14-2023
07:13 AM
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Hello @GolnazGolestani Thank you for your question. As an exchange format with SketchUp Pro KMZ is recommended. The CityEngine model exporter allows the creation of one file per start shape. So each building is a separate file.
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02-14-2023
05:34 AM
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Thank you for your reply. To give further advice, more information is needed. Can you please share more insights into what exactly went wrong? Did the model generation work? Does the Palladio generate node have maximum CPU utilization on your system? Concerning your use case: Are the buildings procedurally generated or pre-modeled assets? Is it possible to distribute the computations to multiple systems?
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02-14-2023
02:54 AM
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Please Note: The solution only applies to CityEngine 2022.1 More details can be found here: CityEngine 2022.0 and earlier: Get Map Data textur... - Esri Community Please excuse the inconvenience.
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02-13-2023
08:38 AM
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Hello @MagnusLundevall Thanks for this interesting question. Please try this approach using comp(v) and sorting the vertices by their pivot.px version "2022.1"
XPos = comp(v) { all : pivot.px }
SortedXPos =
XPos[sortIndices(XPos)]
const EPS = 0.01
calcNextVertexLoc(positions, i) =
case i < geometry.nVertices:
case abs(positions[i] - positions[0]) < EPS: calcNextVertexLoc(positions, i+1) // check next vertex position
else: positions[i] - positions[0]
else: scope.sx
getSplitPos =
calcNextVertexLoc(SortedXPos, 2)
@StartRule
SplitRecursive -->
split(x) { getSplitPos : Rectangle | ~1 : SplitRecursive }
Rectangle --> color(rand, rand, rand)
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02-13-2023
08:23 AM
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hello @MuthuSampath Thank you for your question. The CityEngine Scene Layer Package (SLPK) exporter cannot combine multiple exports. It optimizes data from a single export only. Therefore, to create a single Scene Layer from multiple projects, the data must be combined into a single scene. This is only doable until a certain size and is depending on the hardware available. For huge area, it might make sense to assign the data to grid tiles and create Scene Layers in a grid layout.
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02-06-2023
12:42 AM
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Hello @JacobAalfs Thank you for your questions. The models are always exported as y-up. Some formats (like FBX) have an attribute field to store the up-axis. For OBJ the convention is y-up. On Export the Global Offset gets applied to the Global (Scene) Coordinates.
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01-13-2023
09:00 AM
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hi @AndrewAVS Welcome to the CE community and thank you for your question! To export buildings separately, select the model export option "One file per start shape" in the "Granularity Settings". DAE files can be georeferenced by writing them out as KML For georeferencing FBX files, an extra file needs to be written. How to achieve this is shown in Tutorial 12: Scripted report export—ArcGIS CityEngine Resources | Documentation
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01-10-2023
03:42 AM
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Thank you @SangmukKyleSeok for your question. New values can be appended to arrays with this notation: Generate --> Iterate([0, 1])
Iterate(c)-->
case size(c) >= 10: print(c)
else: Iterate([c, size(c)+1]) Please have a look at the example in the CGA help: array initialization function—ArcGIS CityEngine Resources | Documentation
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01-09-2023
06:01 AM
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Hello @Solairajap How-to-export object attributes is a quite common question. The community thread Using Python to create an object attribute from a ... - Esri Community will hopefully help you.
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01-09-2023
12:44 AM
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