POST
|
Thanks, @DevinLavigne for reporting this issue. The development team is now looking into it.
... View more
04-23-2024
01:50 AM
|
0
|
0
|
638
|
POST
|
Hello @richiedlon Thanks for the question. I hope to help you with your interesting project. You can analyze the roof shapes with the geometry functions—ArcGIS CityEngine Resources | Documentation Use geometry.area() first, then calculate an efficiency factor from geometry.angle(azimuth) and geometry.angle(maxSlope). These values can then be reported: report operation—ArcGIS CityEngine Resources | Documentation
... View more
04-22-2024
03:22 AM
|
0
|
0
|
427
|
POST
|
Hello @ChanningWang Thanks for your question. Usually, it is not necessary to remove user coordinate systems. If you still want to do it, modify the CityEngine_User_Projections.xml configuration file. It resides in the <user>/AppData/Local/Temp/ Folder.
... View more
04-17-2024
03:02 AM
|
0
|
0
|
659
|
POST
|
Hello @biaozeng Thanks for your question. To export metadata like the attributes, please ensure Mesh Merging is set to either Per Initial Shape or Per Initial Shape by Material. For more information please consult the CityEngine Help on Export DATASMITH (Unreal and Twinmotion)—ArcGIS CityEngine Resources | Documentation
... View more
04-17-2024
02:34 AM
|
0
|
1
|
594
|
POST
|
Thanks for verifying this. With the connection editor, you mapped the Rule Attribute "Eave_Ht" to an Object Attribute named "EaveHeight". This created the following entry in the Layer Attributes of the "Shapes Sample" layer: attr Eave_Ht = getFloatObjectAttr("EaveHeight") All Object Attributes of objects in the source layer at the location are getting sampled. In your case the value of the object in the center is returned. The behavior is expected. To make a direct connection between a Rule Attribute and an Object Attribute, the names must match. Either add an extra (optionally hidden) attribute to your rule @Hidden
attr EaveHeight = 50
attr Eave_Ht = EaveHeight or edit the name of the object attribute Inspector—ArcGIS CityEngine Resources | Documentation
... View more
03-13-2024
02:33 AM
|
0
|
0
|
754
|
POST
|
Hello @richiedlon Thank you for your question. Looking at your screenshots, it seems like you connected the object attribute "Height of the Eave" with your rule attribute "Eave_Ht" via a layer attribute. Have you checked what the values in the Object Attributes section of the Inspector are? Maybe the difference is showing there as well? Inspector—ArcGIS CityEngine Resources | Documentation
... View more
03-12-2024
03:31 AM
|
0
|
0
|
772
|
POST
|
Hello @Bee-am Please excuse the late response. I now figured out what is happening: The current version of the Complete Streets Rule does not support bridge occlusion. The overlap/ occlusion queries can cause a rule to generate slowly. The occlusion check on bridge piers was considered an edge case that is not important enough to justify the performance hit. Therefore it was removed in 2018. If you want to add it back in, edit Complete_Street.cga and replace the "PierCheck" rule with the formerly used code: PierCheck -->
case (Bridge_Display == "On, Show All Piers"):
# Occlusion test is disabled, by "On, Show All piers".
PierShow
case (Bridge_Display == "On, Flag Occlusions"):
case overlaps(inter):
# This pier hits another model.
print("Occlusion true: Bridge pier overlaps another model!")
# Flag the pier in red. This is a debugging mode for the piers.
color(1,0,0)
PierShow
else:
# No occlusion so show the pier.
print("Occlusion false.")
PierShow
else:
# Use standard occlusion method.
case overlaps(inter):
# Omit piers due to positive occlusion check.
# This means the pier would hit a street or other model.
NIL
else:
# No occlusion so show the pier.
PierShow
... View more
03-06-2024
05:30 AM
|
2
|
0
|
836
|
POST
|
Hello @VirtualM3D Thank you for bringing this up! By default, rules in esri.lib are write-protected. That's the underlying reason for the described behavior. Saving of the style failed (there should be an error in the Log). If the selected style cannot be found in the rule file, the style name is preceded with "!!!". To circumvent the issue, please make the rule readable via the properties in the CE Navigator, before defining a style. 💡Please note, that updates distributed through the "Manage ESRI.lib" option or updating to a new version of CE will overwrite any user changes in ESRI.lib. For editing, it is strongly recommended to create a copy of the project folder first.
... View more
01-26-2024
12:11 AM
|
0
|
0
|
825
|
POST
|
Hello @MCh thanks for bringing this up. SLPKs have a level of detail LoD structure to dynamically adjust the detail depending on the viewing distance. It indeed looks like the untextured faces (with only vertex color) are not shown. For further analysis, would you be able to share the scene layer you created?
... View more
12-12-2023
04:48 AM
|
0
|
0
|
609
|
POST
|
Thanks, @Farhan for your reply. Here is a prototype of a walking animation based on Tutorial 18: Handles—ArcGIS CityEngine Resources | Documentation It can be achieved by making the following modifications to biped.cga (s. attachment):
... View more
12-05-2023
03:18 AM
|
1
|
1
|
1083
|
POST
|
Dear @mohamadhani , Thanks for utilizing the CityEngine community forum for support. The forum is indeed a valuable resource for sharing knowledge and experiences with other users and the product team. However, I would like to recommend that you also consider using the official Esri support. This means they have in-depth knowledge and can provide you with accurate, detailed, and comprehensive solutions tailored to your specific needs. You can access Esri's official support at Esri Support Services. Best regards, Thomas F
... View more
12-05-2023
02:15 AM
|
0
|
0
|
1163
|
POST
|
For randomly picking a fitting asset, please use the assetApproxSize function with the parameter n>1 assetApproxSize function—ArcGIS CityEngine Resources | Documentation
... View more
12-05-2023
02:05 AM
|
0
|
0
|
1163
|
POST
|
Hello @mohamadhani Thank you for your question. Procedural modeling with CityEngine allows you to use premodeled 3D buildings. To find the best fit for any given Parcel geometry, use assetBestSize function—ArcGIS CityEngine Resources | Documentation or one of the related asset utility functions.
... View more
12-04-2023
01:28 AM
|
0
|
2
|
1217
|
POST
|
Hello @Farhan Thanks for your question. Your robot looks like a fun education project. To me, it looks like you are returning a floatArray from the distanceMove(n) function. However, the r operation—ArcGIS CityEngine Resources | Documentation needs a float input. I suggest, that you adjust your function in a way that you derive the leg angle from the Robot_Move value. All the best for your project!
... View more
11-29-2023
02:12 AM
|
0
|
3
|
1131
|
POST
|
Hello @ChziLi Thanks for your question. Unfortunately, there is no way to set the curb radius individually. You need to model the street as a detached turn lane (like the one on the left side of the crossing picture).
... View more
09-04-2023
12:55 AM
|
0
|
0
|
548
|
Title | Kudos | Posted |
---|---|---|
2 | yesterday | |
2 | 11-18-2024 01:45 AM | |
1 | 10-30-2024 05:22 AM | |
1 | 08-14-2023 12:50 AM | |
2 | 03-06-2024 05:30 AM |
Online Status |
Offline
|
Date Last Visited |
yesterday
|