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Hello @richiedlon Thank you for your question. Looking at your screenshots, it seems like you connected the object attribute "Height of the Eave" with your rule attribute "Eave_Ht" via a layer attribute. Have you checked what the values in the Object Attributes section of the Inspector are? Maybe the difference is showing there as well? Inspector—ArcGIS CityEngine Resources | Documentation
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03-12-2024
03:31 AM
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Hello @Bee-am Please excuse the late response. I now figured out what is happening: The current version of the Complete Streets Rule does not support bridge occlusion. The overlap/ occlusion queries can cause a rule to generate slowly. The occlusion check on bridge piers was considered an edge case that is not important enough to justify the performance hit. Therefore it was removed in 2018. If you want to add it back in, edit Complete_Street.cga and replace the "PierCheck" rule with the formerly used code: PierCheck -->
case (Bridge_Display == "On, Show All Piers"):
# Occlusion test is disabled, by "On, Show All piers".
PierShow
case (Bridge_Display == "On, Flag Occlusions"):
case overlaps(inter):
# This pier hits another model.
print("Occlusion true: Bridge pier overlaps another model!")
# Flag the pier in red. This is a debugging mode for the piers.
color(1,0,0)
PierShow
else:
# No occlusion so show the pier.
print("Occlusion false.")
PierShow
else:
# Use standard occlusion method.
case overlaps(inter):
# Omit piers due to positive occlusion check.
# This means the pier would hit a street or other model.
NIL
else:
# No occlusion so show the pier.
PierShow
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03-06-2024
05:30 AM
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2
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Hello @VirtualM3D Thank you for bringing this up! By default, rules in esri.lib are write-protected. That's the underlying reason for the described behavior. Saving of the style failed (there should be an error in the Log). If the selected style cannot be found in the rule file, the style name is preceded with "!!!". To circumvent the issue, please make the rule readable via the properties in the CE Navigator, before defining a style. 💡Please note, that updates distributed through the "Manage ESRI.lib" option or updating to a new version of CE will overwrite any user changes in ESRI.lib. For editing, it is strongly recommended to create a copy of the project folder first.
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01-26-2024
12:11 AM
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671
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Hello @MCh thanks for bringing this up. SLPKs have a level of detail LoD structure to dynamically adjust the detail depending on the viewing distance. It indeed looks like the untextured faces (with only vertex color) are not shown. For further analysis, would you be able to share the scene layer you created?
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12-12-2023
04:48 AM
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0
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512
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Thanks, @Farhan for your reply. Here is a prototype of a walking animation based on Tutorial 18: Handles—ArcGIS CityEngine Resources | Documentation It can be achieved by making the following modifications to biped.cga (s. attachment):
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12-05-2023
03:18 AM
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1
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905
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Dear @mohamadhani , Thanks for utilizing the CityEngine community forum for support. The forum is indeed a valuable resource for sharing knowledge and experiences with other users and the product team. However, I would like to recommend that you also consider using the official Esri support. This means they have in-depth knowledge and can provide you with accurate, detailed, and comprehensive solutions tailored to your specific needs. You can access Esri's official support at Esri Support Services. Best regards, Thomas F
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12-05-2023
02:15 AM
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0
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997
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For randomly picking a fitting asset, please use the assetApproxSize function with the parameter n>1 assetApproxSize function—ArcGIS CityEngine Resources | Documentation
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12-05-2023
02:05 AM
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0
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0
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997
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Hello @mohamadhani Thank you for your question. Procedural modeling with CityEngine allows you to use premodeled 3D buildings. To find the best fit for any given Parcel geometry, use assetBestSize function—ArcGIS CityEngine Resources | Documentation or one of the related asset utility functions.
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12-04-2023
01:28 AM
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0
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2
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1051
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Hello @Farhan Thanks for your question. Your robot looks like a fun education project. To me, it looks like you are returning a floatArray from the distanceMove(n) function. However, the r operation—ArcGIS CityEngine Resources | Documentation needs a float input. I suggest, that you adjust your function in a way that you derive the leg angle from the Robot_Move value. All the best for your project!
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11-29-2023
02:12 AM
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0
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3
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953
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Hello @ChziLi Thanks for your question. Unfortunately, there is no way to set the curb radius individually. You need to model the street as a detached turn lane (like the one on the left side of the crossing picture).
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09-04-2023
12:55 AM
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0
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0
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452
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Hello @AlexWierzbicki Thanks for your question. To create group reports based on an object attribute "Land_Use", you can concatenate the group name "total" with the string attribute value of "Land_Use". attr Land_Use = "empty"
@StartRule
Generate -->
report("total."+Land_Use, geometry.area/10000) This should yield the desired result:
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08-14-2023
12:50 AM
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1
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0
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415
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Hello @MattOlsen Thanks for your question. Your code above looks good. I assume your OBJ files have "zUp". The CityEngine OBJ-exporter writes "yUp" files. The "assetBestSize" search returns the asset with the best fitting size, from the files specified by searchQuery, according to the specified axisSize string. If the lots are bigger than all assets, it is likely that the biggest asset is returned in all cases. To test this, I suggest creating a shape and assigning your CGA-rule. Then, use the transform tools to adjust the size of the shape to the assets. Eventually, an other OBJ-asset will have the best size. If you want to randomize the asset insert on the lot, use assetApproxSize function—ArcGIS CityEngine Resources | Documentation
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07-31-2023
02:03 AM
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0
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0
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386
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Hello @cringe91 Welcome to CityEngine. This error may indicate that a dependency for the Procedural Runtime is not found. Can you provide insights on which system you are running CE? Which CE version are you using? Have you tried to run the latest version of CE? Free 21-Day Trial of ArcGIS CityEngine | Sign Up Today (esri.com)
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06-30-2023
08:29 AM
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0
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0
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461
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Hello @rebmamoun Thank you for your question. It is possible to export the properties of parts of a model with the report functionality. The attributed models could then be used in software simulating the microclimate. Further info on reporting can be found here: Tutorial 11: Reporting—ArcGIS CityEngine Resources | Documentation report operation—ArcGIS CityEngine Resources | Documentation
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05-15-2023
12:35 AM
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0
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0
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482
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Hello @Krishnendu_MB Thank you for your question. In ArcGIS Urban, the buildings are stored as Spaces. This Spaces can be procedurally generated based on the zoning regulation, building type, and manual parcel overrides. The CityEngine integration with ArcGIS Urban is limited to making changes to such parcel shapes and their parcel attributes: ArcGIS Urban integration—ArcGIS CityEngine Resources | Documentation Please note that CityEngine does not support importing manually edited spaces, buildings from footprints and custom demolish areas: Develop a parcel—ArcGIS Urban | Documentation
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04-19-2023
12:30 AM
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0
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523
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Title | Kudos | Posted |
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1 | 08-14-2023 12:50 AM | |
2 | 03-06-2024 05:30 AM | |
1 | 12-05-2023 03:18 AM | |
4 | 12-20-2022 04:31 AM |
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