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Hi, You can set the multipatch elevation setting to "On the Ground" from the layer properties elevation page and then run the Layer 3D To Feature Class tool and the output will burn the Z values from the DTM into the multipatch (assuming the DTM has been added as an elevation source to the Ground elevation surface layer). thanks, Andrew
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12-19-2022
06:32 AM
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Current target is end of February but that is always subject to change as we get closer. thanks, Andrew
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12-16-2022
07:03 AM
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The Sharing team has this as an item to be worked on in a future release. There is no specific timeline at this point but if you want to track it you can always create an ArcGIS Idea with the sharing and publishing tag and they can provide updates there. thanks, Andrew
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12-16-2022
06:20 AM
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Hi, It sounds like it could be the tiling scheme so I would double check in the sharing pane prior to sharing the web scene that the tiling schemes match between the the web elevation layer and web tile layers. thanks, Andrew
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12-16-2022
06:10 AM
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Hi, This will be supported in the ArcGIS Pro 3.1 release which is to be released in Q1 2023. thanks, Andrew
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12-16-2022
06:06 AM
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Hi, We were not able to reproduce this in-house. I'd recommend creating a technical support case so an analyst can do a deeper investigation to determine the cause of the failure. https://support.esri.com/en/contact-tech-support thanks, Andrew
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12-13-2022
04:31 PM
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Hi Kevin, There is currently no geoprocessing tool to output a mesh from a point cloud but I believe this is something the 3D Analyst team is looking into for a future release. thanks, Andrew
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12-05-2022
12:31 PM
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Hi, This is not currently possible but something we are looking into so stay tuned! thanks, Andrew
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11-16-2022
03:58 PM
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The 3D equivalent of a mobile map package is a mobile scene package. I'm not sure if Unity supports a (.mspk) but if it does you create them in ArcGIS Pro using the GP tool https://pro.arcgis.com/en/pro-app/latest/tool-reference/data-management/create-mobile-scene-package.htm thanks, Andrew
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10-11-2022
12:59 PM
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From your screenshot it appears you only have the Ground elevation surface not a custom elevation surface so in this case it should work. Are you able to share a map package of this data so I can take a look? thanks, Andrew
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10-11-2022
12:55 PM
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Please reach out to technical support so a case can be created and they can take an in-depth look at the project as well as the environment to determine what may be the cause https://support.esri.com/en/contact-tech-support thanks, Andrew
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09-29-2022
07:08 AM
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Hi, This came up in another thread and I think this will answer your question so check this out https://community.esri.com/t5/arcgis-pro-questions/where-did-presets-for-realistic-trees-go-in-pro-v3/m-p/1205950/highlight/true#M59021 thanks, Andrew
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09-23-2022
01:56 PM
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Hi, This is a scene layer not a web scene and there are some known issues surrounding opening certain layers using this Open in ArcGIS Pro workflow. I would recommend either adding this layer in ArcGIS Pro through the Catalog Pane Portal tab or copying the URL and going to Add Data > Add Data by Path > https://basemaps3d.arcgis.com/arcgis/rest/services/OpenStreetMap3D_Trees_Realistic_v1/SceneServer The data in this layer is dependent on what's available in the open source OSM database. I'm not sure which area you are looking at but I looked in Miami and didn't see any trees render there so this may not work for you. thanks, Andrew
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09-23-2022
01:47 PM
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Since this appears specific to Unreal I think you should post this in that forum to see if one of the product engineers can chime in on what might be going wrong. https://community.esri.com/t5/arcgis-maps-sdk-for-unreal-engine-questions/bd-p/arcgis-maps-sdk-unreal-engine-questions thanks, Andrew
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09-21-2022
11:55 AM
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| 2 | 07-22-2025 01:46 PM | |
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