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Hi, The implementation would take some time, so can only tackle this in some sort of job. Ok? Matthias Buehler Head of 3D Technologies twitter: @MattB3D ----------------------------------- Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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01-05-2015
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Hey Flora ! Both things are not possible: 1] the CGA rule values that you see in the Inspector when the rule is evaluated can not be queried. You need to report it and fetch the value with Python. 2] there's no dynamic way of defining object attributes. You also need Python to update those values. Can you handle this ? Matthias Buehler Head of 3D Technologies twitter: @MattB3D --------------------------------------------------------------------------- Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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01-05-2015
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again, manual: Component Split Operation Matthias Buehler Head of 3D Technologies twitter: @MattB3D --------------------------------------------------------------------------- Garsdale Design Limited +44 (0) 15396 20875 [email protected] www.garsdaledesign.co.uk
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12-18-2014
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As always, please consult the help first.... Terrain Streets Additionally, in CGA, did you delete e.g. all bottom faces of extruded shapes where you do not see the bottom polygon? Before creating such a massive dataset, did you test if LumenRT can even process 10 or 20 million polygons? Hope this gives some pointers .. Matt Matthias Buehler Head of 3D Technologies twitter: @MattB3D ------------------------------------ Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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12-18-2014
09:52 AM
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Well, Before buying new hardware, I'd strongly optimize what you are working with. - Terrain Subdivisions - Create streets with less segment precision and curb-subdivisions - DON'T use the highLOD (there's not need to see all polys, right ?). // use smart texturing instead of geometric details! 70 million polygons for a GIS project is just way too much ! You'll be easily able to reduce that dataset to a third of the size .. Ok ? matt Matthias Buehler Head of 3D Technologies twitter: @MattB3D ------------------------------------ Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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12-18-2014
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Hmm. ok. Can you maybe do a screen capture video of the behavior ? Matthias Buehler Head of 3D Technologies twitter: @MattB3D ----------------------------------- Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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12-18-2014
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Guys, please don't mix topics in a thread... ! Ionut, can you post a few a screenshot of how many polygons your rule creates ? And the polycount. Please let me know. Matt Matthias Buehler Head of 3D Technologies twitter: @MattB3D --------------------------------- Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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12-18-2014
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Hi Ben, Sadly, all the old forum entries not easily found anymore. I wrote this all down years ago. You ONLY edit line 8, "-Xmx" Nothing else. Watch out that the value in MegaBytes is about max. half your system memory size. You need more precise details ? Matt Matthias Buehler Head of 3D Technologies twitter: @MattB3D ---------------------------------- Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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12-18-2014
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As far as I know this mostly depends on the complexity of the rules. Do you have complex rules with multiple imports ? Matthias Buehler Head of 3D Technologies twitter: @MattB3D ----------------------------------- Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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12-18-2014
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Hey .. Regarding SLI: See my reply here: Re: Freeing up system memory? Matthias Buehler Head of 3D Technologies twitter: @MattB3D ----------------------------------- Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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12-18-2014
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Hi, I'm not perfectly sure if it will run technically - I assume it will be no problem and is supported. But I doubt there's any advantage using SLI for any work in CityEngine. Note CityEngine is NOT a visualization tool. 90% of time working, you only generate a small portion of a city when you are changing the code or working on a specific design. So there's really no need for such GPU power. It does not make work you faster. It's like with cars. Do you need a Maserati to go shopping ? Not really. 😉 Matthias Buehler Head of 3D Technologies twitter: @MattB3D ----------------------------------- Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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12-18-2014
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Hey .. It's not the computer that is slow, it's the Inspector doing all sorts of evaluations (also to refresh it's UI) that take a long time when you select everything. Maybe try closing the Inspector pane and see if that changes things .. Matt Matthias Buehler Head of 3D Technologies twitter: @MattB3D ---------------------------------- Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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12-17-2014
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hey .. sure you could feed the index from the GIS side. note you mind the vertex order of GIS polygons are inverse to CityEngine shapes.. Matt Matthias Buehler Head of 3D Technologies twitter: @MattB3D ---------------------------------- Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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12-16-2014
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Hi, Maybe try reinstalling CityEngine as an other option if the above input doesn't work .. Let us know if the issue persists.. Matt Matthias Buehler Head of 3D Technologies twitter: @MattB3D ---------------------------------- Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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12-16-2014
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Hi, CityEngine was not designed for such hacks.. not at all. Note that CityEngine is a procedural modeling application, made for rule based creation of hundreds of building. Thus, it is not necessary best used for every task. If you try to model a specific geometry like e.g. a marble statue or the eiffel tower oder such a thing, you will spend much more time than if you would model it manually. Secondly, CityEngine can only sample an image ONCE, at the 'start shape' (centroid or if concave at centroid of biggest polygon). During model generation, CGA has the limitation that it can not further sample anything else. Ok ? Matt Matthias Buehler Head of 3D Technologies twitter: @MattB3D ----------------------------------- Garsdale Design Limited [email protected] www.garsdaledesign.co.uk
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12-12-2014
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