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IDEA
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With the new UX, shipped with the February 2022 release, any user who has access to a project can see the details (such as street furniture, trees, surface areas, etc) when opening it. The project detail card with the description etc that used to be displayed when clicking on a project pin in the overview is now also incorporated in the new project viewing experience (for public users) and in the improved project editing experience (for licensed users) respectively.
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04-06-2022
06:17 AM
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Hi @lbedard , Thanks for answering my follow-up questions. Unfortunately, due to technical limitations, buildings are placed at a height of 0 when applying a building type to a parcel that is outside of the custom elevation layer's extent. We will investigate ways to improve the user experience in such cases in a future version of Urban and will keep you posted. In the meantime, I'd recommend removing the custom elevation layer when applying a building type on a parcel that is outside of the custom elevation layer's extent. Sorry for any caused inconvenience and thanks for your understanding.
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03-31-2022
07:44 AM
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Hi @lbedard , Thanks for your question and for sharing your experience with the community. Some follow-up questions to better understand the issue that you are experiencing: Do you currently have a custom elevation layer configured on your Urban Model? Did you have a custom elevation layer configured on your Urban Model when the building in scenario 1 was generated? When you create a new scenario 2 based on Scenario 1, go to Zoning mode and then click "Reapply all building types": will the building(s) be positioned like in "Scenario 1" or rather like in the "New Scenario"? Right now, Urban behaves as follows when working with custom elevation layers: Applying a building type within the extent of a custom elevation layer: the parcel's vertex with the minimal height determines the z-value at which the building is positioned. The z-value is taken from the custom elevation layer. Applying a building type outside of the extent of a custom elevation layer: the building is placed at a height of 0. Drawing a custom space within the extent of a custom elevation layer: the z-value at the position where you start drawing determines the height at which the building space is positioned. The z-value is taken from the custom elevation layer. Drawing a custom space outside of the extent of a custom elevation layer: the z-value at the position where you start drawing determines the height at which the building space is positioned. The z-value is taken from the default World Elevation service. We will investigate if and how the user experience can be improved when working with building types outside the extent of a custom elevation layer. Thanks. Dominik
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03-30-2022
12:37 AM
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Hi @lbedard , We just deployed a hotfix that resolves the issue that when clicking on a parcel in the overview, sometimes the land-use information and sometimes the zoning information was displayed. Clicking on a parcel in the overview now exclusively displays zoning information. Thanks again for having this brought to our attention. Dominik
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03-25-2022
07:34 AM
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Hi @MaximeDemers , It turned out that the content filtering & add blocking browser extension uBlockOrigin is causing the issue - specifically the filter list "FRA: AdGuard Français". The filter list "FRA: AdGuard Français" seems to be the only region- and language-specific filter list available in uBlockOrigin that seems to cause issues in Urban. Controlling what makes it into the lists being leveraged by such content-filtering and add-blocking browser extensions is unfortunately out of our hands. As a workaround, we suggest configuring an exception rule in the uBlockOrigin browser extension.
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03-24-2022
01:18 AM
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Hi @BertrandCzerwinski , Thanks for the additional details. Judging based on the screenshots you shared, what you are experiencing indeed seems unexpected. However, we can't reproduce what you are experiencing with our internal test data. Would it be possible to share the two web scenes with the ArcGIS Online user "urban_zrh_pe"? This would be helpful to sort out whether the issue is triggered by the web scene data or by anything else. Thanks.
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03-23-2022
12:43 AM
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Hi @MaximeDemers , Thanks a lot for your questions. Re: Visibility of project buildings when switching between scenarios The buildings that are not toggled off when switching scenarios: did you draw these buildings using the "Buildings" drawing tool in the project editor? Or are your project scenario buildings loaded from a web scene that is configured as scenario design visualization? To ensure that the project scenario buildings don't clash with the existing buildings in your Urban Model: did you draw a demolition area per scenario in the project editor? Demolition areas are represented by an orange polygon in the 3D map view. Re: Project scenario buildings stay visible when quitting the project The scenario buildings that stay visible when quitting the project: are these loaded from a web scene that is configured as scenario design visualization or did you draw these in the project editor? Buildings drawn in the project editor are expected to be visible when quitting the project if they belong to the topmost scenario in the list of your project's scenarios. Thanks.
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03-22-2022
12:57 AM
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Hi @sonia_ml, Thanks for the additional insights. To me, it looks like there are actually two issues: 1) The layer that is being used to import the building footprints from. 2) Matching the building footprints to the projects. I'm confident that we will get this sorted out soon. Regarding issue 1 For future buildings I am importing a Multipatch footprint scene. What exactly do you mean by a "Multipatch footprint scene"? Are you trying to import the footprints from the associated feature layer of a 3D Object Scene layer? Does your future buildings layer only contain the building footprints that you'd like to import to your Urban Model or does it also contain other features? Regarding issue 2: The screen with the validation errors is displayed if there are footprints in the future buildings layer that cannot be matched to a project. A potential reason is that the values in the "Project" field of the future buildings layer don't match the projects' "Join ID". Please ensure that the values stored in what you configure as the "Project" field when importing the future building footprints are matching the "Join ID" values of your projects. In case of further questions, please let us know. Thanks.
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03-02-2022
12:51 AM
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BLOG
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We are excited to announce that a new version of ArcGIS Urban was released end of February 2022. You don't want to miss any new feature shipped with this release? Read about the release highlights in our "What's New" blog post. Register for the "What's New" webinar and see the new features in action. Check out the release notes for a detailed list of the features and improvements shipped with the release. We hope you enjoy exploring the new features. If you have any feedback or questions, please reach out to us. Sincerely, the ArcGIS Urban team on GeoNet
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03-01-2022
04:11 AM
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Hi @sonia_ml I'm sorry to hear that you are experiencing issues with adding future buildings to projects. To further narrow down the issue, it would be beneficial to know a bit more about what exactly you are experiencing, e.g: Are you getting an error when trying to import future buildings from a polygon feature layer? If so, what kind of error do you get? Does the import dialog run through but the buildings don't show up in the overview? Can you provide reproduction steps for the issue you are experiencing? When importing future buildings to projects through the data manager, please ensure the following: The future building footprints are imported from a hosted feature layer. The future building footprints in the hosted feature layer have a z-value - so that the 2D footprint geometries are correctly placed on the terrain. The features in the future building footprints layer should have at least the following two attributes: A foreign key that points to the JoinID of the project the footprint belongs to. An attribute storing the height of the building. This value is used to extrude the 2D footprint. Thanks.
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02-23-2022
06:37 AM
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IDEA
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11-02-2021
01:54 AM
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EVENT
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Join this webinar and learn how to enable a web-based approach to participatory planning and discover four types of spatial analysis that you can implement for online events. Use digital maps to engage with constituents, crowdsource input from residents, and generate insights. This online approach enables broader participation and yields data that can be quickly analyzed to provide the feedback that planners need. For attending the webinar, please register here: https://www.directionsmag.com/webinar/10888
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08-04-2021
11:47 PM
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After having a look at the errors displayed in the browser's console, empty strings on the "ContextWebSceneItemID" attribute in the "Branches" sublayer of the urban database feature layer are causing the issues. Instead of an empty string, there should be a NULL value if there is no context web scene defined. We will try to deploy a fix for handling this case more elegantly. Until then, consider doing the following: - Locate the urban database feature layer item page on ArcGIS Online - Switch to the "Data" tab. - Go to the Branches sublayer. - Make sure that there are no empty strings in the "ContextWebsceneItemID" field. In case of further questions, please let us know.
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08-02-2021
08:24 AM
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