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There is no way to set the CompressionType(c#)

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01-11-2021 10:50 PM
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in the class MultiPatchShapeBuffer we can see that We can only get  CompressionType, not set its value,and there is no fun which can used to set CompressionType。Does this mean that we can only read multipatches with textures, not create multipatches with textures?

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