I'm using the buffer tool, on polygons, using 2.9.6, with the option to Exclude the input polygon from the buffer, with a dissolve by attribute, and nearly every buffer is inexact. It's leaving slivers inside the polygon. I tried setting a low tolerance, I tried geodesic and planar all same result.
Excuse my gaudy symbology.
How to I get this to work properly? There are only 90 polygons and I'm most of the way through editing them but this seems like kind of a big deal if buffers are being drawn incorrectly.