How to show extruded points as solid shapes and not "hoops" or "pipes" with no end.

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08-24-2018 10:07 AM
KevinFreibott
Emerging Contributor

I'm using the Extrusion feature under "feature layer"- "appearance" to extrude points to a specific height based on a value within their attributes.  Specifically, I have a range of points representing parking lots and I want to extrude each to a height based on the number of parking spaces.  However, when I do this the resulting shape has no "cap" on it.  They're essentially 3D pipes with no roof.  Is there a setting I'm missing that will cap these "pipes" so they have a surface at the top end?

10 Replies
StephenRead
Occasional Contributor

Hi Scott

Here's a method that works for me.

Look at the Properties for the point feature class and click on the Elevation tab and set 'Features are' At an absolute height and either tick Geometry z-values (if your feature class is 3D already) or tick 'A field' and specify your elevation/depth field (this is shown in the clip below). Note that you need to have the feature class in the 3D Layers section of the scene contents or they won't show in 3D.

I hope this helps.

Stephen