Hi,
We added a camera setup where we can switch between different camera modes (Drone, 1st Person and VR) in runtime.
All works fine and because you need to use a NavMeshVolume object for your VR setup this is scaled to the area your project is. What I mean is that this node is not covering the complete globe. This also means that we need to create a NavMeshVolume for each area you want to use a VR camera. Is this true or is there a way to do this so it covers everything?
Thanks
Hi Aydin,
I have not found a solution for a GlobalNavMeshVolume agent yet.
Maybe someone else has experience with this and follow up to your question.
Hi Matt,
Thank you for looking into it.