After creating new Unreal Engine 5.2.1 project and enabling Maps SDK 1.3 the below message is displayed
If I try building solution via Build, Build, <Project name> the build process fails with message below.
What is the process to get my project off the ground? Let me know if you need more details.
Thanks.
Solved! Go to Solution.
I prefer to install the plugin in Unreal Engine installation directory with all other plugins so it is available for all my projects.
In my case it is like below
Once I create the project I just have to enable the plugin and restart the editor. Obviously, in this case it produces the first error about different version of the engine.
For sake of testing I have removed Maps SDK plugin from Engine\Plugins directory, created new C++ project. Then I have copied Maps SDK plugin content to <project>\Plugins directory but no luck, still the same error happens.
Hmmm, I managed to get it going but I am not sure what and how it got fixed. Here is what I did as part of the testing
and Maps SDK is there and available!
I'll have to test more and repeat to confirm the workflow...
Hi,
I'm glad you were able to resolve your issue. We don't support engine installation for Unreal Versions 5.1 and 5.2. We do support it for 5.0, but this feature has been removed for new versions of Unreal.
Please let me know if you have any other issues or questions.
Mason
Mason,
I'll keep testing to see if I can narrow it down to possible cause.
I do have to correct you about versions of Unreal Engine supported. Maps SDK does support 5.X Unreal Engine as per this page.
https://developers.arcgis.com/unreal-engine/reference/system-requirements/
Regards
Please allow me to correct wording. The Maps SDK supports Unreal Versions 5.0, 5.1, and 5.2, however to use it you must install the plugin to the project in versions 5.1 and 5.2. We do not support engine installation for versions other than Unreal 5.0. If you wish to install the plugin to the engine and have it accessible across all your projects, you will need to use Unreal 5.0. If you would like top utilize the newer features in Unreal 5.1 or 5.2, you will need to install the plugin per project.
I hope that clears things up for you.
Mason
Hi Mason,
Thank you for that clarification. It would be good if that's added into documentation somewhere. I prefer to create a project with basic setup (like in tutorials but without actual data) and then make a template out of it. That saves a lot of time.
Regards,