Hi, I'm looking to apply materials I have defined in Unreal 5 onto layers that are being brought in via the plugin. At the moment I am doing it through the UI however there is no control over materials being applied.
I can see some blueprints have been setup but I am struggling to understand the flow. I simply want to stream a GIS3DObject Scene Layer into the editor and then apply a custom material to it.
Any help would be amazing, thanks.
Hello, please refer to SampleAttributeComponent.cpp to see how it's done.
Hi! Could you do it? I am facing the same problem.
Where can I find SampleAttributeComponent.cpp?