Hello Esri,
I have a simple question: Can I hide the base map in unreal? I just want to get the real coordinate and don't want to render the base map file that I import to unreal.
> I just want to get the real coordinate
I don't know what this means, but if you want to hide the basemap you need to iterate over all the base and reference layers and set each of their visibility/opacity to be what you want it to be. You can do this in blueprints or code
Yes, I have done it in the old version I use the ArcGISRenderer to get the ArcGIS Mesh Components and iterate over all the mesh and set visibility just like you said.
PhucTran1_0-1671878370514.png
But with the latest version of the plugins, the ArcGISRenderer is removed and I can't get the ArcGISMesh Component anymore.
> ArcGIS Mesh Components and iterate over all the mesh and set visibility just like you said.
This is not what I was recommending. I was saying get the basemap and iterate over the base and reference layers and set the visiblity to 0
Were you able to figure this out by any chance?