In the editor, UE5.1 I've attached the ArcGIS Location Component to an actor, and placed it in the world where I want it (sitting on the ground). I save all, and exit. When I reopen the project and the editor loads, that actor blinks out of view. I double click select my actor in the outliner, to find my actor in orbit around the earth. I've added the same component to other actors and it doesn't do this behavior. Any thoughts?The UE5 world coordinates
fly me to the moon!
EDITED: This workaround of initially setting the "Mobility" to static, and then change it to "Moveable" off the OnBeginPlay event with a slight delay via the Blueprint doesn't work permanently. Not really sure what is going on here, as it is happening as my project file first loads into the editor when I start Unreal.
I have same issue.
Do you find the solution?