ERSI SDK deployment instructions for android deployment through unity per website instructions read as follows: ArcGIS Maps SDK for Unity expects the OpenSSL binaries to be named libcrypto_1_1.so and libssl_1_1.so. The plugin will try to load them at run-time. If they are not present, only access to online services over HTTP will be enabled. The binaries don't need to be located in any particular folder but Plugins\Android\<architecture> (where <architecture> can be either arm64 or armv7) is normally recommended.
When I look into the actual package I see
Is this not sufficient if I want to pull my own maps created from the ERSI website at runtime or will I need to make some ubuntu custom thing? I'm set up for an android build intending to deploy to oculus. My configuration settings within unity are
do I need any other configuration settings to pull maps created at the ERSI apart from the API Key? I'm attempting to pull these latitude and longitude coordinates from a map I created already. And am I having a bit of trouble:
figuring out what goes in
I assume it mirrors the file creation within the Ersi site.
I assume I can reference my file here:
I appreciate any vector you can give me.
Is the reason I am unable to add the maps I've created to the API source because I'm using the trial version. Do I have to have the pay versions to interact with the Unity game engine?
Yes, you need to build openSSL https://developers.arcgis.com/unity/reference/building-openssl/
Your config settings look good. There are other system settings that you might already adjusted which are all listed in https://developers.arcgis.com/unity/deployment/
Our plugin is free to use. Please refer to https://developers.arcgis.com/unity/layers/ for adding data.