I have buildings created via a scene layer
var buildingLayer = new ArcGIS3DObjectSceneLayer(
"https://basemaps3d.arcgis.com/arcgis/rest/services/OpenStreetMap3D_Buildings_v1/SceneServer",
"Building Layer", 1f, true, APIKey);
map.Layers.Add(buildingLayer);
This works well.
I would like to add colliders to these buildings. How does one do that? Thanks again.
The easiest way that I could think of to have mesh colliders on these buildings is to turn on Mesh Colliders from the ArcGIS Map Component.
and1_0-1715717488064.png
Make sure the other objects (e.g. game engines assets) in the scene will have colliders, ArcGIS Location Component and rigidbody.