I have buildings created via a scene layer
var buildingLayer = new ArcGIS3DObjectSceneLayer(
"https://basemaps3d.arcgis.com/arcgis/rest/services/OpenStreetMap3D_Buildings_v1/SceneServer",
"Building Layer", 1f, true, APIKey);
map.Layers.Add(buildingLayer);
This works well.
I would like to add colliders to these buildings. How does one do that? Thanks again.
The easiest way that I could think of to have mesh colliders on these buildings is to turn on Mesh Colliders from the ArcGIS Map Component.
Make sure the other objects (e.g. game engines assets) in the scene will have colliders, ArcGIS Location Component and rigidbody.