ok, this should be easy, but it is beating me as i speak.i have a variable mousePoint that i want to set, i will use this variable to show an infoWindow.if i use the following code: i get the infowindow,
mousePoint = e.screenPoint;
var centerPoint;
var xtnt;
var isPoint = (infoFeatures.geometry.type == 'point');
if(isPoint){
centerPoint = infoFeatures.geometry;
}else{
xtnt = infoFeatures.geometry.getExtent();
centerPoint = xtnt.getCenter();
}
map.centerAndZoom(centerPoint,17);//be nice to have this number dynamically scale to the size of the symbol.
mapIsZoomedIn = true;
however when the map centers and zooms, the mousepoint of course does not center with the map, so the info window shows up in the wrong spot.if i use this code i dont get an info window at all. and firebug shows NO errors.
var centerPoint;
var xtnt;
var isPoint = (infoFeatures.geometry.type == 'point');
if(isPoint){
centerPoint = infoFeatures.geometry;
}else{
xtnt = infoFeatures.geometry.getExtent();
centerPoint = xtnt.getCenter();
}
mousePoint = centerPoint;
map.centerAndZoom(centerPoint,17);//be nice to have this number dynamically scale to the size of the symbol.
mapIsZoomedIn = true;
i am assuming in the second case, infowindow does not like mousepoint because mousepoint is not a screenpoint, but a mappoint ( i think). if this is in fact the case, how do i find the 'screenpoint' for the centerpoint? is it as simple as dividing height /2 and width / 2 ?