I noticed the geometry engine is getting migrated to geometry operators. A lot of my code uses the geometryEngineAsync, and I was wondering if there is going to be an alternative for that.
A simple example use case would be a button I have for flashing a highlight on a large group of features. I use a union to merge all the features together and then display output on a graphics layer for half a second.
When replacing the geometryEngineAsync union with the new unionOperator.executeMany, the whole web page freezes until it's done unionising.
It's the end of 2025 and nothing has changed on this topic, right?
Are Esri planning to add asynchronous geometry operators?