I noticed the geometry engine is getting migrated to geometry operators. A lot of my code uses the geometryEngineAsync, and I was wondering if there is going to be an alternative for that.
A simple example use case would be a button I have for flashing a highlight on a large group of features. I use a union to merge all the features together and then display output on a graphics layer for half a second.
When replacing the geometryEngineAsync union with the new unionOperator.executeMany, the whole web page freezes until it's done unionising.