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Asynchronous mode for new Geometry Operators

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11-20-2024 01:47 PM
kaleb_integralNZ
Emerging Contributor

I noticed the geometry engine is getting migrated to geometry operators. A lot of my code uses the  geometryEngineAsync, and I was wondering if there is going to be an alternative for that.

A simple example use case would be a button I have for flashing a highlight on a large group of features. I use a union to merge all the features together and then display output on a graphics layer for half a second.

When replacing the geometryEngineAsync union with the new unionOperator.executeMany, the whole web page freezes until it's done unionising.

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