Is there a way to achieve an effect similar to the Animated Flow Renderer using polyline data instead of a magnitude/direction raster? I would like to use an attribute to determine magnitude with the direction of the line geometry.
I did some tinkering with the Animated Lines WebGL sample but the triangulation of the lines is giving odd behavior with my data; the lines don't seem to follow the correct path. I'm hoping there is something a little simpler. Even if it's just moving marker symbols along the path of the line features.
Solved! Go to Solution.
Hi Blake, this is not currently supported with vector data (outside of a custom layer/WebGL implementation), but we are working on it. Stay tuned!
In some simple use cases you can try playing around with simply animating properties of the renderer. Check this example out: https://codepen.io/JDawe/pen/NWeRWGq
Hi Blake, this is not currently supported with vector data (outside of a custom layer/WebGL implementation), but we are working on it. Stay tuned!
In some simple use cases you can try playing around with simply animating properties of the renderer. Check this example out: https://codepen.io/JDawe/pen/NWeRWGq
Yeah, this is pretty close! I haven't dived into the Esri Cartographic Information Model (CIMSymbol) yet. Thank you for this.
Woah, very cool @JonathanDawe3!
You could also try playing around with GIFs (animated CIMPictureMarkers) placed along a line - here's a (not very pretty) example: https://codepen.io/annefitz/pen/eYMRRVv?editors=1010
Using a primitiveOverride on the animatedSymbolProperties.duration property, you can tie the speed of the animation to an attribute value.