I imported a shapefile containing building footprints, and then used a simple rules cga to extrude the building footprint polygons, and assign color and opacity to floor, roof, and walls:
attr Height = 10
@StartRule
Lot--> extrude (Height)
comp(f){side: Facade | bottom: Floor | top: Roof}
Roof -->
set(material.color.a, 0)
color("#CDB38B")
Facade -->
color("#909090")
Floor -->
color("#F7F8E0")